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Old 03-21-2012, 10:37 PM
jamitsu89 jamitsu89 is offline
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Adventure_*

Can anyone shed some light on the Adventure_ functions I've been hearing about lately o:
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Old 03-21-2012, 10:40 PM
fowlplay4 fowlplay4 is offline
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Completely undocumented functions that exist only to solve Stefan's problems.
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Old 03-21-2012, 10:42 PM
jamitsu89 jamitsu89 is offline
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I see. I take it they are not supported on development playerworlds?
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Old 03-21-2012, 11:00 PM
Skyld Skyld is offline
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No. They are not for use on servers, and I think most, if not all of the Adventure_ functions now only work from privileged scripts from the Login server.
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Old 03-21-2012, 11:46 PM
jamitsu89 jamitsu89 is offline
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I see. Are there any plans to make them available at all?
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Old 03-22-2012, 12:23 AM
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No, they are mainly for iPhone servers.
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Old 03-22-2012, 10:31 AM
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Apparently it checks for files or folders or something.
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Remote PM {P*}x (Graal813044) from eraiphone -> Stefan: I hav 1 qustion
*Gunderak: he hav 1
*Gunderak: qustion
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Old 03-22-2012, 11:08 AM
Tricxta Tricxta is offline
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nope...they're pretty powerful, but not needed for normal development.

Last edited by Tricxta; 03-22-2012 at 11:11 AM.. Reason: not sure wether I'm allowed to say...
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Old 03-22-2012, 01:59 PM
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Wouldn┤t it be clever to release them / document them? Not sure how the computers with touchscreens are working and how the controls are but probably it would be more enjoyable for people if they would have the iPhone touchpads/chat made by the servers NAT team to add/change/... things different than on the iPhone client.
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Old 03-22-2012, 05:27 PM
jamitsu89 jamitsu89 is offline
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I'm only asking after it as Esteria is looking to develop into the App Store - meaning more money for Stefan. And as such it will be far easier to develop iEsteria with access to adventure_ functions since they're designed for that purpose.

Adventure_invokeKeyEvent() is the main thing I'm after - just means I have to recode less, but it's not a necessity. However, considering we're going down the route those functions are designed for, it'd be nice to be able to use them.
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Old 03-22-2012, 05:35 PM
fowlplay4 fowlplay4 is offline
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You don't need adventure (or Adventure_invokeKeyEvent() in particular) functions to make an iServer, the movement functions are given to you by Stefan later on.

It's all entirely touch-based so you basically script everything to work with the mouse.

You should worry about having good enough content that will make Stefan even care about your iProject.
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Old 03-22-2012, 07:36 PM
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Originally Posted by fowlplay4 View Post
You don't need adventure (or Adventure_invokeKeyEvent() in particular) functions to make an iServer
Like I said, it's not a necessity - just makes things more simple.
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Old 03-22-2012, 10:49 PM
BlueMelon BlueMelon is offline
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Quote:
Originally Posted by jamitsu89 View Post
Like I said, it's not a necessity - just makes things more simple.
iDelteria is doing just fine in its development stage without those functions.
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Old 03-22-2012, 11:16 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by jamitsu89 View Post
Like I said, it's not a necessity - just makes things more simple.
Their purpose is for emulating keystrokes, which you have a keyboard to do so.

Touch is emulated with a mouse, which you also have.
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