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  #46  
Old 08-19-2014, 06:17 PM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by 6sixty6 View Post
you cant improver server for players if 75% the players complain when ths **** it removed, now can you!!!!!!!!!!:confus ed:
Thank you for your feedback and understanding. I will go ahead and make note of your complaint and add it to the pile.
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  #47  
Old 08-23-2014, 08:25 PM
Frankie Frankie is offline
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why are people complaining over such a trivial concept? it's just an inventory. it does nothing to alter game play in any significant way. it's just, an inventory..
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  #48  
Old 08-24-2014, 07:04 PM
Electroballistic Electroballistic is offline
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What's the problem with just having the /inventory command back? Doesn't hurt anybody....
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  #49  
Old 08-26-2014, 03:37 AM
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Can you make an option to add more tabs to the inventory?
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  #50  
Old 08-26-2014, 04:12 AM
MysticalDragon MysticalDragon is offline
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Quote:
Originally Posted by Godzilla View Post
Can you make an option to add more tabs to the inventory?
The option to create multiple tabs should be a significantly easy update if the tabs are stored in the players flags.
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  #51  
Old 08-26-2014, 09:32 AM
Demisis_P2P Demisis_P2P is offline
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Personally I've always subscribed to the belief that you should always only be carrying the bare essentials on you at a time, and that extra items and extra utility should have some trade-off, in which case an inventory system like this is totally unnecessary.

Tabs and item management like this would be great on alternate storage, like lockers or storage in houses.
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  #52  
Old 08-26-2014, 12:59 PM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by Godzilla View Post
Can you make an option to add more tabs to the inventory?
Keep in mind that more tabs = wider inventory. Which can be done, I just haven't made time to update it.

@Demisis, I don't see the problem. You can set up your inventory however you'd like, that means you can have a PK tab (guns, weapons, food) and then you can organize yourself a little money making tab (shovel, shells, flower basket). This inventory is made for everyone, you should be able to use it however you'd like. Besides that, if tabs bother you that much an option to remove them can be created.
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  #53  
Old 08-26-2014, 09:38 PM
MysticalDragon MysticalDragon is offline
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Quote:
Originally Posted by Tim_Rocks View Post
Keep in mind that more tabs = wider inventory. Which can be done, I just haven't made time to update it.

@Demisis, I don't see the problem. You can set up your inventory however you'd like, that means you can have a PK tab (guns, weapons, food) and then you can organize yourself a little money making tab (shovel, shells, flower basket). This inventory is made for everyone, you should be able to use it however you'd like. Besides that, if tabs bother you that much an option to remove them can be created.
Or more tabs the smaller the tabs. Instead of extending the width on the entire GUI.

Graal Script Code:
        x int(temp.tab_id GUI.width temp.tabs.size());
        
width int(GraalControl.width temp.tabs.size()); 
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  #54  
Old 08-26-2014, 11:20 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Quote:
Originally Posted by MysticalDragon View Post
Or more tabs the smaller the tabs. Instead of extending the width on the entire GUI.

Graal Script Code:
        x int(temp.tab_id GUI.width temp.tabs.size());
        
width int(GraalControl.width temp.tabs.size()); 
or both. Since if you add enough tabs, eventually they will be too small to fit the text on them.

Also, it would be nice if there was an option to make the GUI taller. There's an arbitrarily low number of rows visible at a time. More rows visible = less scrolling.
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  #55  
Old 08-27-2014, 12:17 AM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by Fiberwyre_P2P View Post
or both. Since if you add enough tabs, eventually they will be too small to fit the text on them.

Also, it would be nice if there was an option to make the GUI taller. There's an arbitrarily low number of rows visible at a time. More rows visible = less scrolling.
Yes, having the inventory re-sizable (width & height) is essentially what needs to happen.
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  #56  
Old 08-27-2014, 08:36 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Tim_Rocks View Post
@Demisis, I don't see the problem. You can set up your inventory however you'd like, that means you can have a PK tab (guns, weapons, food) and then you can organize yourself a little money making tab (shovel, shells, flower basket). This inventory is made for everyone, you should be able to use it however you'd like. Besides that, if tabs bother you that much an option to remove them can be created.
I dont mind the inventory itself. It was moreso a comment about how the game got to the point where people are walking around with so much crap that something like this is seen as necessary.
So many novelty items and different crap, instead of just having your main gun (or two if you're lucky), a melee weapon and maybe a few heals/revives or grenades.

People shouldnt be walking around with 5 guns, a mining drill and a buch of minerals, 109 hats, a different explosive for every day of the week, three kinds of healing food and all these booster/effect items.
I dont mind all of that stuff existing.
But if you want to have it all on you at once then you deserve to die while you're scrolling through your inventory looking for your soy latte.
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  #57  
Old 08-27-2014, 04:54 PM
Rave_J Rave_J is offline
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I still get annoyed that when I click on my iron or lead to see how many minerals I have which is always over 1k it will unequipped my drill so I have to re equipped my drill back on to mine. I know its not that big of a deal but it gets annoying after a while.
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  #58  
Old 08-27-2014, 07:15 PM
Tim_Rocks Tim_Rocks is offline
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I still get annoyed that when I click on my iron or lead to see how many minerals I have which is always over 1k it will unequipped my drill so I have to re equipped my drill back on to mine. I know its not that big of a deal but it gets annoying after a while.
Didn't you always have to click an item to view the quantity?? Why do you need to see the total amount of rocks?
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  #59  
Old 08-27-2014, 07:45 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Didn't you always have to click an item to view the quantity?? Why do you need to see the total amount of rocks?
You did have to click to see the quantity, but it didn't equip whatever you clicked on unless you double clicked.

And I don't think the problem is that he needs to see the total amount of rocks, I think the problem is that he can't without unequipping his drill.
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  #60  
Old 08-27-2014, 07:51 PM
MysticalDragon MysticalDragon is offline
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Quote:
Originally Posted by Demisis_P2P View Post
I dont mind the inventory itself. It was moreso a comment about how the game got to the point where people are walking around with so much crap that something like this is seen as necessary.
So many novelty items and different crap, instead of just having your main gun (or two if you're lucky), a melee weapon and maybe a few heals/revives or grenades.

People shouldnt be walking around with 5 guns, a mining drill and a buch of minerals, 109 hats, a different explosive for every day of the week, three kinds of healing food and all these booster/effect items.
I dont mind all of that stuff existing.
But if you want to have it all on you at once then you deserve to die while you're scrolling through your inventory looking for your soy latte.
What ever happened to weight ?
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