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  #16  
Old 05-21-2013, 06:01 PM
BigBear3 BigBear3 is offline
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sTHANK YOU CELL I LIKE THE LEVEL
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  #17  
Old 05-21-2013, 08:06 PM
Supaman771 Supaman771 is offline
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Mmm..

Ok my opinions, #rant

I think the tiles are much nicer, the new MMT tiles are some of the best ones on the server, so just using those is an improvement.

I also agree that there is too much clutter, random NPCs just strewn about, you should use images and npcs to enhance your levels by accenting empty areas and bringing the theme together, not covering the entire canvas with random (I hate to say, some... disgusting looking) imagery.

I'm not a fan of the random 'angular' steps, that completely throw perspective out the window, if you pay attention there are 12 steps going through the center lane between the trade tables, which would put the small area in the top center at a plane far above even the walls (which are only 6 tiles in height, yet it is just one singular plane wall).. and it is on the same plane as the other areas which are only 4, or arguably just 1 step above the original 'floor' level.

Then the symmetry of the trade/gamble tables and surrounding chairs contrasting with the complete shitstorm of barrels and pots around the walls is just very unpleasing.

I like fresh things, I'm sure it can catch on (if Nico stops trying to block all the cute idling spots with even more barrels). But after doing levels for so many years, it is just a complete mind-**** to stare at this level. I mean, the single corner tile error in the old trade house bugged the **** out of me. Now I see errors ranging down to pixels in just about the whole set of tiles, which is completely irrelevant to the level itself but omg...

#endrant

But it's nice to see some developmental progress on GK, high5 Cell.
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  #18  
Old 05-21-2013, 09:35 PM
NicoX NicoX is offline
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Update:

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Clash: Nico, I'm going to give you an example of good management.
Clash: One of my staff removed my RC and banned me.
Clash: I didn't ban or remove their RC after I got another one to fix me.
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  #19  
Old 05-21-2013, 09:51 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by NicoX View Post
Update:
Much more sleek and clean. No unnecessary clutter or excessive tiling.

Looks great.
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  #20  
Old 05-22-2013, 07:10 AM
FenixTheBanished FenixTheBanished is offline
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I think the new Bomb is very good. Thank you so much Cell for spending your time on making us another home =]
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  #21  
Old 05-22-2013, 07:15 AM
Tashkin Tashkin is offline
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Quote:
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Update:
This is much better thanks for having it fixed.
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  #22  
Old 05-22-2013, 08:01 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Supaman771 View Post
No unnecessary clutter
Yeah, totally.
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  #23  
Old 05-22-2013, 08:38 AM
Tashkin Tashkin is offline
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I agree it still has a lot of unnecessary stuff in the level, but it looks better than before.
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  #24  
Old 05-22-2013, 09:03 AM
maximus_asinus maximus_asinus is offline
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old level sucked, stop complaining because you hate change
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  #25  
Old 05-22-2013, 10:28 AM
Cubical Cubical is offline
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now make trade pk again
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  #26  
Old 05-22-2013, 12:23 PM
StormYs StormYs is offline
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omg the floor tiles around the gamble area make a heart!
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  #27  
Old 05-22-2013, 12:52 PM
smokeraider smokeraider is offline
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Thanks guys, im glad you like it now.
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  #28  
Old 05-22-2013, 02:57 PM
gravator gravator is offline
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I feel like i am the only person that appreciated the other room with the stairs and nice carpets, now it just feels less comfortable, and the mix of grey tiles and wood planks is too much, like you went overboard on being fancy with it.

A symmetrical wood floor cross in the middle of the tables, and on the other half of the room a non symmetrical heart that just looks like a resized tile error on it's own, that just seems gaudy to me.
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  #29  
Old 05-22-2013, 06:29 PM
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Much better. Still room for improvement on it but ya tons better.
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  #30  
Old 05-22-2013, 06:54 PM
Stephen Stephen is offline
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now make trade pk again
This
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