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  #16  
Old 04-29-2009, 09:23 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Aldaris View Post
Since PPA weapons are now undroppable, why not make them weightless? I don't want to have my speed altered because I can't drop them off at my locker.
You should be able to drop undroppable items in lockers. What are the PPA weapons you're having problems with?

Also, I know I said I would get to the stuff last night, but I didn't, and I actually might not until this weekend ... trying to get battle of the bands ready ASAP so we don't have to reschedule.
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  #17  
Old 04-29-2009, 09:54 PM
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You can't drop the Ravson5 or the Ap7s.
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  #18  
Old 04-30-2009, 05:23 PM
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Quote:
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You can't drop the Ravson5 or the Ap7s.
Also, anyone can use them.

Look what you did!
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  #19  
Old 04-30-2009, 05:42 PM
Frankie Frankie is offline
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Quote:
Originally Posted by cbk1994 View Post
You should be able to drop undroppable items in lockers. What are the PPA weapons you're having problems with?

Also, I know I said I would get to the stuff last night, but I didn't, and I actually might not until this weekend ... trying to get battle of the bands ready ASAP so we don't have to reschedule.
Not everyone has a locker so that doesn't really solve the weight issue.
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  #20  
Old 04-30-2009, 09:58 PM
cbk1994 cbk1994 is offline
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I think all gang weapons are undroppable. If that's the case, I'll lower the weight to either zero or an insignificant value Might have to wait until the weekend, though.
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  #21  
Old 04-30-2009, 11:13 PM
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you can change the weight but we need to drop them then pick them up for the change to register.
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  #22  
Old 04-30-2009, 11:14 PM
cbk1994 cbk1994 is offline
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Quote:
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you can change the weight but we need to drop them then pick them up for the change to register.
Not necessarily, I can add something to change it on login.
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  #23  
Old 04-30-2009, 11:17 PM
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I honestly don't see why these things are undroppable in the first place.
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  #24  
Old 04-30-2009, 11:43 PM
cbk1994 cbk1994 is offline
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I honestly don't see why these things are undroppable in the first place.
There's supposed to be only five, and it's a pain when one guy quits and then sells it, then it goes through a dozen trades. Then, we have to either reverse the trades or take the gun and compensate them somehow without spawning money.

No one is happy when this happens, hence why gangs/businesses need to contact staff for trades.
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  #25  
Old 05-01-2009, 01:20 AM
Thanatoses Thanatoses is offline
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My k/d ratio is above 4.0 and I hardly allow myself to be revived. Revives are complete worthless and takes away a portion of the entirety of Player-Killing on Era. Well, it wouldn't be the only thing. Personally, all the things Maverick listed are the steps of a centipede... there's much bigger fish to fry than those.
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  #26  
Old 05-01-2009, 02:59 AM
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Quote:
Originally Posted by cbk1994 View Post
There's supposed to be only five, and it's a pain when one guy quits and then sells it, then it goes through a dozen trades. Then, we have to either reverse the trades or take the gun and compensate them somehow without spawning money.

No one is happy when this happens, hence why gangs/businesses need to contact staff for trades.
there was an idea a while back that each gang (and business in this case) would have a gun rack that had 5 guns, and the members who were allowed to take them could take them off the rack, use it, and then either put it back, or log off and it would automatically return.

it would fix any problems that you have with not wanting players to sell the gang guns.

it would also be nice because right now, only 5 people can have the gun. if this were to be implemented, more people would be able to use them. if a recruiter is offline, a lower ranked member can use it so it doesn't go to waste.
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  #27  
Old 05-01-2009, 03:22 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Frankie View Post
there was an idea a while back that each gang (and business in this case) would have a gun rack that had 5 guns, and the members who were allowed to take them could take them off the rack, use it, and then either put it back, or log off and it would automatically return.

it would fix any problems that you have with not wanting players to sell the gang guns.

it would also be nice because right now, only 5 people can have the gun. if this were to be implemented, more people would be able to use them. if a recruiter is offline, a lower ranked member can use it so it doesn't go to waste.
This has been suggested dozens of times, and it's included in Sales' gang plan.
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  #28  
Old 05-01-2009, 03:23 AM
Thanatoses Thanatoses is offline
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Gun Rack was a good idea, too bad the system that went along with it was awful.
I'm curious as to why no one did it though.
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  #29  
Old 05-01-2009, 03:39 AM
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Quote:
Originally Posted by cbk1994 View Post
This has been suggested dozens of times, and it's included in Sales' gang plan.
then why hasn't it been done yet? lol
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  #30  
Old 05-01-2009, 04:32 AM
cbk1994 cbk1994 is offline
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then why hasn't it been done yet? lol
Because it's included in Sales' gang plan, and will be added when that comes.

Right now I don't think it would work very well.
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