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  #406  
Old 08-16-2007, 12:25 AM
Crono Crono is offline
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Sexy bridge.

Elk's edit (below) is rounder and seems to be lighter. Much better and very very nice.
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  #407  
Old 08-16-2007, 12:43 AM
smirt362 smirt362 is offline
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Ooooh.
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  #408  
Old 08-16-2007, 01:13 AM
Switch Switch is offline
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It looks hott no offense
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
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  #409  
Old 08-16-2007, 01:53 AM
haunter haunter is offline
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Have you figured out how the character's swimming animation will work? or will characters not be able to enter deep water?
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  #410  
Old 08-16-2007, 02:16 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Spark910 View Post
If EVERY water has shallow water before deep, could you not edit the gani?
Hmm, well I'm not getting what you're trying to say.
The limitations that hold back the reflections I had in mind were:
  • Cropping showani's. Needed for the effect I did, though for static reflections, I guess it could work without.
  • Tile layers need to be able to have specified levels(ie, over the player, under). That way I could make the reflection surface layer 0, grass and such layer 2, and the reflection itself between it. That way the reflection would 'disappear' under the grass when the player walks from water to grass. Currently you can only achieve this effect with a GUI, and that's a pain-staking process and it's not even smooth(updating the player's x/y to screenx/y is laggy for some reason). This effect could technically be possible by cropping the reflection accordingly depending on the tile it's on, but even then, there is still no cropping.
  • Flipping images/showani's. Currently you can only rotate, and that causes the player's shield and such to be on the wrong side.
  • Lastly, at least with rotations, the showani is offset a lot when it's rotated. The idle is shown directly under the player, then if you walk, it shifts a little to the bottom-right, and if you swing a sword, it just shoots away. I dunno if this would happen with flipping though.
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  #411  
Old 08-16-2007, 02:21 AM
Switch Switch is offline
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Slate (Dusty) complain to Stefan. Start a riot, if you will.
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, squiggly line?
Why only when I ignore you, do you return to the center of my eye?
Oh, squiggly line, it's alright, you are forgiven.
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  #412  
Old 08-16-2007, 03:17 AM
zokemon zokemon is offline
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Quote:
Originally Posted by DustyPorViva View Post
  • Tile layers need to be able to have specified levels(ie, over the player, under). That way I could make the reflection surface layer 0, grass and such layer 2, and the reflection itself between it. That way the reflection would 'disappear' under the grass when the player walks from water to grass. Currently you can only achieve this effect with a GUI, and that's a pain-staking process and it's not even smooth(updating the player's x/y to screenx/y is laggy for some reason). This effect could technically be possible by cropping the reflection accordingly depending on the tile it's on, but even then, there is still no cropping.
I'm gonna start a "patition" of sorts maybe on the wiki (if I can get permission to put such a thing on there) so if you agree that this is a feature for tilelayers that is super super important, contact me! (Applys to everyone) If we get enough people wanting this, maybe that can convince Stefan of its importance. I know that he won't be able to do it by the next Graal version though since his agenda for updates is already pretty booked (lots of bug fixes such as the playerlist lag) and I have to agree that those are probably more important then this.
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  #413  
Old 08-16-2007, 10:02 AM
Crow Crow is offline
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Quote:
Originally Posted by haunter View Post
Have you figured out how the character's swimming animation will work? or will characters not be able to enter deep water?
For now we have decided that players cannot swim. Maybe we will change that later, who knows.
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  #414  
Old 08-16-2007, 10:05 AM
ChrisNolan ChrisNolan is offline
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Aw, that's too bad. Graal is like the only 2d mmorpg I've ever played where you could swim.
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  #415  
Old 08-16-2007, 10:51 AM
Horrified Horrified is offline
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Quote:
Originally Posted by Crow View Post
For now we have decided that players cannot swim. Maybe we will change that later, who knows.


That's like making a 2000 level GMap to only use 700 of the not-water tiles.
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  #416  
Old 08-16-2007, 12:00 PM
Shakram Shakram is offline
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yeah think about the question why you need to swim ?
there is no open gmap you can swim around
how i said we use small gmaps hanging together so there will
be no empty lvls only filled with water
the work to do swimming is to large for the minimal effect it brings
its like wow i can swim and now ?
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  #417  
Old 08-16-2007, 12:53 PM
ChrisNolan ChrisNolan is offline
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Well, I kind of wanted to transform into a mermaid fairy goddess and rule the underwater kingdom.
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  #418  
Old 08-16-2007, 01:11 PM
Codein Codein is offline
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Quote:
Originally Posted by Gerami View Post
Sexy bridge.

Elk's edit (below) is rounder and seems to be lighter. Much better and very very nice.
The posts keeping the bridge in place are all in the centre of the bricks aswell.
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  #419  
Old 08-16-2007, 01:27 PM
Chompy Chompy is offline
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Quote:
Originally Posted by ChrisNolan View Post
Well, I kind of wanted to transform into a mermaid fairy goddess and rule the underwater kingdom.
O.o
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  #420  
Old 08-16-2007, 01:41 PM
Codein Codein is offline
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Quote:
Originally Posted by ChrisNolan View Post
Well, I kind of wanted to transform into a mermaid fairy goddess and rule the underwater kingdom.
Jesus christ man, you're campest person I've ever met. Even for a homosexual.
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