I've been having some difficulty getting the disablepause() or enablefeatures() commands to properly eliminate the ability to pause for players.
First of all, is disablepause() clientside? I was told it was...
Secondly, I've tried enablefeatures(allfeatures-4-2-0x200); (Trying to disable weapon menu and 'p') but it doesn't seem to work.
If someone could point me in the right direction, that'd be greatly appreciated.
I will let you also know it is being called by a joined NPC in a level.
If you guys need any other info on how I'm trying to implement it, just ask