Quote:
Originally Posted by Tim_Rocks
I am always working on something that doesn't work.
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U wot...
The new gang doors are annoying, and don't work. There's more bugs now than usable functionality. Would've been best just re-adding the AG-Lock buff somewhere. But if you insist; things to fix:
-Opening the door as it is destroyed causes it to never re-spawn... ever. (Difficult to do, or replicate.. but I got it to happen on 2 different doors)
-The Heal thing is silly, I'd rather be able to break the door as intended than run up and grab it to sit there reloading. Beyond this, it doesn't even work. I smacked a door until my chat (lol chat checks) said 1000 health earlier; a player then shot it one time, 980.. after a second of waiting it 'healed' itself back to 350.
-Some doors, like elevator or the 'cage' doors blocking strategic locations were never meant to be able to grab-open. Easily abused.
Your spar is/has been blocked off, the fact that you have a command there to ":fix" something is pretty bad... dunno the deal with this though.
TTS still needs to be refined, could always start with that. It's laggy with all the conflicting npcs, still gets bugged (another ":reset" command of sorts), and isn't the proper arena size.
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As far as disagreeing with Koho goes, I love it. Though I have to point out that half the administration, or even the whole thing? (cept Blue) is a bunch of players who failed to be Managers already. A bunch of people who didn't get anything done are teamed up to do nothing; and you wonder why nothing gets done.
This is the equivalent to continuously making Reese a PR. He has never opened a single log in his life, nor logged in for more than an hour a week since 2009 (when he lost GRC), yet he has been removed and rehired over 4? 5? times in that span.
If u don't add any spice to the same old food it gets boring after awhile.