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  #46  
Old 03-22-2010, 10:36 PM
Stephen Stephen is offline
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Quote:
Originally Posted by Kamaeru View Post
The main problem with rewarding developers is that the person who would be paying them does not get paid.

For example, I could make a budget for development on a server with my own money. It would be no problem to pay developers under the table for their work (other than that being illegal) other than the fact that I would be ultimately paying for Cyberjoueur's success and benefit and not my own.

Even to pay level designers or scripters something measly like 50 cents per level would be uneconomical. I still would consider doing it, and have considered it.
The system I describe in my post is self-sustaining.
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Originally Posted by Stephen View Post
If developers earned a percentage of the profit earned from their content being sold in a cash shop it would definitely have the desired effect. Incentive for developers to not only create content, but more importantly, create competitive content.
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Originally Posted by Inverness View Post
I agree with this. Even if the reward is relatively small, something is better than nothing and it would be a great encouragement.
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  #47  
Old 03-23-2010, 09:30 AM
Kamaeru Kamaeru is offline
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I just kind of don't like that idea personally. A player should not have to pay more than once to enjoy all of the game's content.

In any case, it wouldn't fit on Graal2001. Maybe you could convince me otherwise, though.
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  #48  
Old 03-23-2010, 03:48 PM
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Quote:
Originally Posted by James View Post
graal 2001 was the ****
You seriously just depressed me with the picture of that playerlist. =/

I remember when graal went p2p, and I heard all of these great things about g2k1, and then I finally got my mom to pay for an account for me. G2k1 was such an amazing experience.

I never got into Kingdoms (or Zone for that matter) so I can't use those two as potential basis of comparison, but no server has ever given you so much to do. Everything had a purpose. The map was fairly large, but there were actual reasons to go to way-off parts of it. And, it was a fun journey. The day/night system was well used. Anyone who spent any amount of time on g2k1 spent plenty of time outside of that stupid shop waiting for that stupid guy to wake up!

The economy was awesome. And, the market place is probably the best and most successful single idea that graal has had that I know of. It was amazing getting to sell things at your own defined price. There were seemingly endless ways to spend your time with an awesome player and staff base to go along with it.

Unfortunately, I just don't think Graal has enough players to make a g2k1 comeback all that realistic.
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  #49  
Old 03-23-2010, 05:15 PM
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Revive it
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  #50  
Old 03-23-2010, 05:24 PM
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Revive it
Won't be until the manager of it decides to be more open about it with the community.
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  #51  
Old 03-24-2010, 08:13 AM
Inverness Inverness is offline
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The server is getting a new manager whose identity will be announced soon.
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  #52  
Old 03-24-2010, 09:17 AM
Kamaeru Kamaeru is offline
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Well get me in touch with this guy. That's all I have got to say.

I've been trying to get to work on this server for long enough.
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  #53  
Old 03-24-2010, 09:32 AM
James James is offline
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lol
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  #54  
Old 03-25-2010, 09:55 AM
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I seriously hate you a little for posting that link to the playerlist, James. So sad. :[
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  #55  
Old 03-25-2010, 07:01 PM
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http://web.archive.org/web/200104042...graal2001.com/


Takes time to load the page, but this looks like the very beginning of 2001, from the small update posts it seems like things were added a little at a time, although i'm not sure how often they were added in terms of weeks or months.


Stefan! I beg of you! Give us 2001 back or remake it with the new scrips and graphics of today! Sure the old community left, but there will always be young people looking for a fun new game to play, and what better game than graal 2001!


A great plan of action since the chance is right here for you, make a graal 2001 application for the Iphone similar to the classic one, and find someone that can work on the PC version the same way, this may bring graal back from the edge.
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  #56  
Old 04-01-2010, 04:59 AM
Brad Brad is offline
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Haha, Elven Lands was so sweet. 2k1 was sweet too. Then Kingdoms came around and half of us just played to make some money off fools who bought items on an online game.
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  #57  
Old 04-05-2010, 07:12 PM
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Quote:
Originally Posted by Demisis_P2P View Post
I liked being a bomy. For about 4 minutes.
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Originally Posted by XyphosMisery View Post
One of my first memories of Graal2001 was being a bomy and not knowing how to stop being a bomy.

Then I found out and had a great time.
Pfft whatever, my only account was a bomy the entire time I loved it
I don't think I once even tried to make a crossover to being human. Bomy from beginning to end, baby, and I had a bomy pet duplicate of myself for the whole ride through (hehe I took a lot of pride in that)
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  #58  
Old 04-05-2010, 09:06 PM
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Quote:
Originally Posted by Inverness
Blasphemy.
I don't mean GS2 is bad. GS2 just happened to screw up all of the scripts at once as soon as GS2 was introduced. When I was working with Lance on it for a little while, conversion was all that he was working on the entire time.
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  #59  
Old 04-07-2010, 07:18 AM
Lance Lance is offline
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Graal2001 was pretty cool.
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  #60  
Old 04-07-2010, 07:22 AM
CheeToS2 CheeToS2 is offline
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Originally Posted by Lance View Post
Graal2001 was pretty cool.
p. much.
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