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  #1  
Old 06-27-2013, 10:08 PM
baseman101 baseman101 is offline
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Detecting A Level's Tile Def

Hello, I was wondering if there was a function to detect a tileset in a level. This would be much easier with a script I have made. Is there a way to do this? I don't think so, because setting the tileset is done clientside and I would like to somehow detect the level's tileset serverside. It would be useful to have a function like this.

For example

PHP Code:
this.def findTileDef("level.nw"); 
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Old 06-27-2013, 10:11 PM
Chompy Chompy is offline
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You're better off having one system which handles all setting of tiledefs on the server, and simply track which tiledef you set in a variable when the system changes tiledefs.

EDIT: There is no such function afaik. at this moment.
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Old 06-27-2013, 10:12 PM
Emera Emera is offline
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If you're looking for what I think you're looking for (the tileset type) I believe this will help you:
HTML Code:
TServerLevel.tiletype(float, float) - returns integer
Either way, you should tale Chompy's advice on managing tile definitions.
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Old 06-27-2013, 10:13 PM
Chompy Chompy is offline
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Quote:
Originally Posted by Emera View Post
If you're looking for what I think you're looking for (the tileset type) I believe this will help you:
HTML Code:
TServerLevel.tiletype(float, float) - returns integer
I believe that function simply returns the type of the tile at the given x and y in a level, for example if the tile is blocking, non-blocking etc
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Old 06-27-2013, 10:13 PM
baseman101 baseman101 is offline
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Quote:
Originally Posted by Emera View Post
If you're looking for what I think you're looking for (the tileset type) I believe this will help you:
HTML Code:
TServerLevel.tiletype(float, float) - returns integer
Either way, you should tale Chompy's advice on managing tile definitions.
I meant the tileset, but I can easily figure it out from there.

Edit: nevermind
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Old 06-27-2013, 10:15 PM
baseman101 baseman101 is offline
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It would be useful to have a function that detects which tileset is used in each level, but I can't really do anything about it now.
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Old 06-27-2013, 10:16 PM
Chompy Chompy is offline
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Quote:
Originally Posted by baseman101 View Post
It would be useful to have a function that detects which tileset is used in each level, but I can't really do anything about it now.
The problem is the use of addtiledef2() which means you can basically use several different tilesets in one level.
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Old 06-27-2013, 10:17 PM
Emera Emera is offline
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Quote:
Originally Posted by Chompy View Post
I believe that function simply returns the type of the tile at the given x and y in a level, for example if the tile is blocking, non-blocking etc
Oh, so it does. My bad.
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Old 06-27-2013, 10:18 PM
baseman101 baseman101 is offline
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Quote:
Originally Posted by Chompy View Post
The problem is the use of addtiledef2() which means you can basically use several different tilesets in one level.
Perhaps a function like this that would display an array instead? I have a spy script that uses tiles to detect where a player's level is and would like to change the tile definitions of the spy level to match the player's level.
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Old 06-27-2013, 10:51 PM
BlueMelon BlueMelon is offline
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You can do this by storing the tile defs in a client variable, not sure how its managed on izone.
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Old 06-27-2013, 11:35 PM
DustyPorViva DustyPorViva is offline
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gettileset() will return the tileset image currently loaded for the player. I thought there were also ways to get addtiledef2 but I can't find anything.

You may be able to load the tiledefs from the tiledefs/tiledefs<servername>.txt file.
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Old 07-15-2013, 01:33 PM
i8bit i8bit is offline
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Not sure if this is the right thread to ask this, but I have this:

PHP Code:
level.tilelayers[0].alpha 0.4
for a motion blur, but it doesn't seem to work on my gmap.

I have it running in a looping timeout, is that possibly why?
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Old 07-15-2013, 01:37 PM
Draenin Draenin is offline
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Quote:
Originally Posted by i8bit View Post
Not sure if this is the right thread to ask this, but I have this:

PHP Code:
level.tilelayers[0].alpha 0.4
for a motion blur, but it doesn't seem to work on my gmap.

I have it running in a looping timeout, is that possibly why?
Nope. It's because it needs to be gmap.tilelayers[0].alpha instead.

Also, you don't need it on a timeout unless you have some other script on that map that would try to change it. Changing it once is enough. The effect will stay active until you restore the alpha back to 1 or change maps.
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  #14  
Old 07-15-2013, 06:39 PM
devilsknite1 devilsknite1 is offline
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Quote:
Originally Posted by Draenin View Post
Changing it once is enough. The effect will stay active until you restore the alpha back to 1 or change maps.
Definitely. If you need it to be updating, you can always put it under onPlayerEnters() and detect whether or not the tile layers are the wanted alpha, and if not change them that way.
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Old 07-15-2013, 11:35 PM
i8bit i8bit is offline
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I have:

PHP Code:
gmap.tilelayers[0].alpha 0.4
But it still doesn't work :/
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