Quote:
Originally Posted by Mark Sir Link
I always found it really jarring to go from server to server and wind up seeing a different GUI, different controls, commands, hotkeys, and everything else on each server.
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I think this should have been dealt with in the beginning. Each server should have had a foundation that gave the ability for expansion but made sure there was uniform qualities between all servers so you could seemlessly develop from one server to the next without worrying about compatibility issues.
Another issue with Graal today from what I have noticed is a lot of people try to
complete a server. No server can ever be completed therefore no one ever reaches their goal. Some developers need to lower their standards of a server in order to actually be successful. If I had the ability to develop I would not make one of these mass projects that involve all this extra content. (events, nations, combat systems, weapon systems, etc) It would be much more efficient to develop a server that severed a single purpose or function. Such as a server that focuses primarily in gun fights on various maps and that is it. As you get more kills you get more money and the ability to buy more weapons, there would be a simple stat system and that's it - clear cut. That is just an example but I think it would be wiser to do more things like that instead of trying to create the next habbo hotel or world of war craft.