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  #16  
Old 04-14-2008, 06:20 PM
RealJuggernaut RealJuggernaut is offline
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someone find a leveling bug and tell me about it
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  #17  
Old 04-15-2008, 06:04 AM
ReBorn_Spirit ReBorn_Spirit is offline
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Quote:
Originally Posted by RealJuggernaut View Post
someone find a leveling bug and tell me about it
Do level bugs counts? XD know theres one or two right next to Brigids altar from when they put the uhm.. "nub" island back into the game.

Anywho guess what I gots...

I made sure I was not the only one that could see this exact problem ok. So its not just my client, its others as well.

The script being used there on those lights have been around on GK since well.. before Version 3 was even thought of. As it is, every shipyard had that same script coding, only difference in the forest castle ones is the size and the color codes so they look yellows and greens ..and the occasional blues so its never really the same.
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Last edited by ReBorn_Spirit; 04-15-2008 at 07:40 AM.. Reason: user friendly
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  #18  
Old 04-15-2008, 07:17 PM
cbk1994 cbk1994 is offline
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How are the light effects hard to fix?

Put them on the light layer, and change the alpha.

Unless I'm missing something?
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  #19  
Old 04-15-2008, 10:25 PM
kia345 kia345 is offline
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Daya, would the light effects really be a bug for Stefan? We have rights to change our castles, just change the light script.
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  #20  
Old 04-16-2008, 12:55 AM
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The thing with following horses swimming is normal though, would be too much work to make them walk on top of the ships.
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  #21  
Old 04-16-2008, 01:00 AM
ReBorn_Spirit ReBorn_Spirit is offline
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Originally Posted by kia345 View Post
Daya, would the light effects really be a bug for Stefan? We have rights to change our castles, just change the light script.
Actually the bug is not the scripts but within the V4 (5) client itself. They bugs never were a problem until they came out with the new "v4" 5.0.0.0 (curently using 5.1.2.0) as far as I know. The same script has been around for a very long time and isnt even my coding. To make matters worse Stefan has put all those scripts into a join command which makes it impossible for someone like.. oh me.. to actually change it.

Also debug is giving me hell when I want to actually do things like oh.. debug these scripts. Its client side, the rc itself works while the client says "the account has been reset" and then disconnects you.

**Its these stupid bugs that nobody really needs to fix but should anyways, thats actually slowly killing gk, along with the lake of any real updates and weekly events.
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