Quote:
Originally Posted by xXziroXx
You made two errors with that post. One, no client in itself has ever broken a lot of scripts -- GS2 in itself did however, but GS2 is far superior than it's successor anyways so who cares.
Second of all, v7 is not the next client no, as v6 isn't even out yet. We're currently in v5 and v5.3.
I'd also like to point out that PWA has done an extremely ****ty job with something they said after the release of GS2; that all Classic servers were to fully convert to GS2 within x amount of time or be taken off the list. It's been 5 years now, wtf.
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Ok, first of all, V6 has already caused issues with the GUIs. You are wrong there. Second of all, my point was that every version update brings issues that need to be addressed. I wasnt stating V7 was next, but that the issues that get fixed for V6 will probably have to be altered again in V7 and V8 and so on, because servers implement GS2 differently for different things.
As far as the PWA enforcing GS2, I am pretty sure it mostly has to do with functionality. UN "functions" with GS2, it's just patched GS1 though. What I am saying is we would need to organize the server firstly, then rewrite it into complete GS2 instead of patching broken scripts, otherwise we wont get anywhere.
@Chocoboknight What wNPCs are you speaking of specifically? There arent any broken playerhouses I am aware of, only ones that were removed. Lastly, UN's development team ALWAYS strives to make UN better, the issue is that there isnt much organization in the teams. That stems from long before I was Manager though. If a Manager quits or gets removed, the server's focus tends to drastically change, with people who have different ideas about what is most important. We dont have Managers stay long enough to work on one main goal, with the exception of Streety, who was removed for broken promises or something similar to that.