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  #121  
Old 10-16-2010, 05:14 AM
Absolut_Crono Absolut_Crono is offline
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@ What I read from you Kia, you have to understand I dont agree with that, it is just what it has been. I cant take blame for what has been going on for long before I became Manager, all I can do is try and fix things from here on..
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  #122  
Old 10-16-2010, 05:31 AM
BigBear3 BigBear3 is offline
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  #123  
Old 10-16-2010, 05:32 AM
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Sounds fair on the surface, but I also worked harder on UN than I ever did on Classic so there has to be something else that drew me in.
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  #124  
Old 10-16-2010, 06:53 AM
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I forget if I've said this (in this thread), but I miss Delteria.
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  #125  
Old 10-16-2010, 08:13 AM
Heroin Heroin is offline
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Originally Posted by Mark Sir Link View Post
Sounds fair on the surface, but I also worked harder on UN than I ever did on Classic so there has to be something else that drew me in.
yeah, the fact that you would crack if you'd lose another graal server apparently.. isn't there anything else in your life you can put your creativity and devotion into? putting effort in this **** is like feeding pearls to pigs
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  #126  
Old 10-16-2010, 08:41 AM
Mark Sir Link Mark Sir Link is offline
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yeah, the fact that you would crack if you'd lose another graal server apparently.. isn't there anything else in your life you can put your creativity and devotion into? putting effort in this **** is like feeding pearls to pigs
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  #127  
Old 10-16-2010, 08:46 AM
HirakoShinji HirakoShinji is offline
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  #128  
Old 10-16-2010, 10:59 AM
Hiro Hiro is offline
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Quote:
Originally Posted by Mark Sir Link View Post
60% of players focused on sparring? I seriously doubt that. I doubt that even 30% of players were focused on that.
you didn't play UN back then - how would you know?

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Originally Posted by Absolut_Crono View Post
To Hiro, I was always very interested and supportive of CW, as Mystic says I asked him about it pretty regularly. The real issue was the Development Manager did not focus on CW at all. Mystic had to find his own scripters, with the exception of Ben Rain, who approached me about it before he became PWA. This lack of support from his higher admins on the Dev side probably led to a good portion of Mystic's lack of enthusiasm. When I spoke to Luca about it, I was told the scripting would be replaced with another project's framework (the same type of thing I was talking about above), but that never came to fruition either.

Anyhow, Unholy Nation's focus was never on 'Events' or 'Sparring', the only focus the server has ever had was to create things players want, whether it be things such as the rings, or things such as the Rare Items. The real issue is both that either players no long want these items, or cannot get them because of the old playerbase no longer playing and trading actively. From what I recall, trading was more the focus than anything else if we tried to pinpoint something accurately. With the economy in the poor shape that it is in, related to ep duplication largely, players dont want to buy things for the inflated prices. EP and item trading were probably the worst ideas to hit UN, because you no longer had to play events to win event items. That being said, most people loved the item trading and auction houses, so it's a double edged sword.
you were never a part of the sparring community, much less the sparring community within UN, so you have no idea how much influence the sparring had (or has) on UN. you just don't realize how potent the sparring community is, and your focus on events, useless "rare" manta NPCs, and whatever else only diminish the only other active "event" taking place on UN that has a good portion of player's attention. if you add more systems that allow players to swing swords at one another in a ranked atmosphere (like sparring, or teaming up in CW) then more players will start to appreciate what a classic server is all about, and participate in these events

if UN had more focus on global guilds specifically, you could have an abundant source of competition and incentive that can lead to economic stability
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  #129  
Old 10-16-2010, 11:15 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by Hiro View Post
you didn't play UN back then - how would you know?
I wouldn't know for fact but I would assume it's a very safe bet (like 100% safe) to say that only a fraction of players can compete in highly competitive sparring. I can't imagine competitive sparring being the prime focus of 20% of the players.
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you were never a part of the sparring community, much less the sparring community within UN, so you have no idea how much influence the sparring had (or has) on UN. you just don't realize how potent the sparring community is, and your focus on events, useless "rare" manta NPCs, and whatever else only diminish the only other active "event" taking place on UN that has a good portion of player's attention. if you add more systems that allow players to swing swords at one another in a ranked atmosphere (like sparring, or teaming up in CW) then more players will start to appreciate what a classic server is all about, and participate in these events

if UN had more focus on global guilds specifically, you could have an abundant source of competition and incentive that can lead to economic stability
Your first two sentences don't even make sense, he was never part of the sparring community despite it being highly influential/"potent"?

Clearly it couldn't have been that influential if he had nothing to do with it.


I am not sure why you are pandering your personal opinions as if they were somehow facts. Just because you liked to do something doesn't mean a majority of players did.
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  #130  
Old 10-16-2010, 11:16 AM
MysticX2X MysticX2X is offline
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I wouldn't say 60 percent of the population focused on sparring, although 25-30 percent probably is a good estimate.

UN, in my opinion, has been a server where you can do whatever, and interact with whoever. (We have guns and cars people...) It was never really only sparring-focused, and I wouldn't suspect that to be LiquidIces intent either. I enjoyed collecting the rare items, back when they were actually rare. I also enjoyed the events when more people played instead of teaming with 10 other friends. These among many other things.

Hiro is right in the regards that UN really needs to focus on improving the competitive elements of the server that it used to have. Sadly, that is not the current development focus.
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  #131  
Old 10-16-2010, 12:39 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Absolut_Crono View Post
It'll just break when V7 comes out.

No, that's not a typo. V7, as in the next upgrade after this one.
You made two errors with that post. One, no client in itself has ever broken a lot of scripts -- GS2 in itself did however, but GS2 is far superior than it's successor anyways so who cares.

Second of all, v7 is not the next client no, as v6 isn't even out yet. We're currently in v5 and v5.3.


I'd also like to point out that PWA has done an extremely ****ty job with something they said after the release of GS2; that all Classic servers were to fully convert to GS2 within x amount of time or be taken off the list. It's been 5 years now, wtf.
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  #132  
Old 10-16-2010, 02:10 PM
ff7chocoboknight ff7chocoboknight is offline
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Why do I still have wNPCs from 2006 that no longer work? Why are there broken player houses all over the server? Why can't UN's development team strive to improve UN? I think all of these questions have similar answers.
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  #133  
Old 10-16-2010, 06:36 PM
fowlplay4 fowlplay4 is offline
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Why do I still have wNPCs from 2006 that no longer work? Why are there broken player houses all over the server? Why can't UN's development team strive to improve UN? I think all of these questions have similar answers.
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  #134  
Old 10-16-2010, 07:43 PM
Absolut_Crono Absolut_Crono is offline
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Quote:
Originally Posted by xXziroXx View Post
You made two errors with that post. One, no client in itself has ever broken a lot of scripts -- GS2 in itself did however, but GS2 is far superior than it's successor anyways so who cares.

Second of all, v7 is not the next client no, as v6 isn't even out yet. We're currently in v5 and v5.3.


I'd also like to point out that PWA has done an extremely ****ty job with something they said after the release of GS2; that all Classic servers were to fully convert to GS2 within x amount of time or be taken off the list. It's been 5 years now, wtf.
Ok, first of all, V6 has already caused issues with the GUIs. You are wrong there. Second of all, my point was that every version update brings issues that need to be addressed. I wasnt stating V7 was next, but that the issues that get fixed for V6 will probably have to be altered again in V7 and V8 and so on, because servers implement GS2 differently for different things.

As far as the PWA enforcing GS2, I am pretty sure it mostly has to do with functionality. UN "functions" with GS2, it's just patched GS1 though. What I am saying is we would need to organize the server firstly, then rewrite it into complete GS2 instead of patching broken scripts, otherwise we wont get anywhere.

@Chocoboknight What wNPCs are you speaking of specifically? There arent any broken playerhouses I am aware of, only ones that were removed. Lastly, UN's development team ALWAYS strives to make UN better, the issue is that there isnt much organization in the teams. That stems from long before I was Manager though. If a Manager quits or gets removed, the server's focus tends to drastically change, with people who have different ideas about what is most important. We dont have Managers stay long enough to work on one main goal, with the exception of Streety, who was removed for broken promises or something similar to that.
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  #135  
Old 10-16-2010, 07:53 PM
kia345 kia345 is offline
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Quote:
Originally Posted by Absolut_Crono View Post
That stems from long before I was Manager though. If a Manager quits or gets removed, the server's focus tends to drastically change, with people who have different ideas about what is most important.
So what your saying is, UN has no purpose, no theme, no function or background. It exists purely as a playroom for management and their cohorts, without any adherence to a tangible, or even predictable, future? It is dedicated to nothing, and instead serves as something for the administration to mold to their liking, only to toss everything aside when a bigger kid comes into the sandbox and takes over?
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