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Old 04-15-2012, 09:48 PM
Seeya Seeya is offline
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Attacktype Updates

Tig has been really awesome fixing up Blinding (bit OP, could last like 6-7 seconds and be easy to re-new the blinding effect) and Confusion is just utter ownage, I'd really love to see the two most common (besides physical) attacktypes.

Fire attacktype: should leave a burning effect at the same random chance as Blinding. If lucky enough to land a "burn", they will endure 5 damage for 10 seconds. A weak "burn" would be 2 damage a second, and a strong burn would be upwards of 7 damage a second. I dont consider 20 or 70 damage too strong or two weak for a nice random effect from a strong weapon.

Cold attacktype: should leave a "frozen" effect in which the player is either stuck moving until being hit once or slowed down to spar speed for 10 seconds. I believe the frozen effect would be more fitting for Cold, since in the future I see Slow being put into effect to overall slow down the players movement.
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Old 04-15-2012, 09:49 PM
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Nice idea. But yeah its up to Tig. :P
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Old 04-15-2012, 10:11 PM
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Quote:
Originally Posted by Seeya View Post
Cold attacktype: should leave a "frozen" effect in which the player is either stuck moving until being hit once or slowed down to spar speed for 10 seconds. I believe the frozen effect would be more fitting for Cold, since in the future I see Slow being put into effect to overall slow down the players movement.
10 seconds is way too long. Freezing would be bad as well. Maybe slowed down for a couple seconds, or even slowing down weapon speed.
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Old 04-15-2012, 10:11 PM
MajinDragon MajinDragon is offline
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I have a problem with the cold attack type, I think it could really be overpowered and I'm not terribly in favor of luck playing a role in fights so much.
At the moment luck already plays a factor especially when concerning poison, and whether your holy pos runs out or not, adding a freezing element might be too much. And slow already belongs to Aengus who are already too weak, unless slow was fixed to match Cold attack type slow, and allow Aengus to stack both on, I think it'd be equivalent to a nerf on Aengus.
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Old 04-15-2012, 10:16 PM
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Originally Posted by cbk1994 View Post
10 seconds is way too long. Freezing would be bad as well. Maybe slowed down for a couple seconds, or even slowing down weapon speed.
tbh I've just recently gotten into melee battles and I think there needs to be some crippling stuff, some stuff to really mess up ur enemies HP because currently with two maxed players a fight can last 10 mins
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Old 04-15-2012, 10:17 PM
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regen is what breaks melee combat. being able to pray spam pray and get even more regen is dumb..

regen should be disabled for 10 seconds if you take damage from another player
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Old 04-15-2012, 10:19 PM
MajinDragon MajinDragon is offline
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Quote:
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tbh I've just recently gotten into melee battles and I think there needs to be some crippling stuff, some stuff to really mess up ur enemies HP because currently with two maxed players a fight can last 10 mins
You need to consider how this will translate not just to Melee vs Magic/Ranged but also arena battles where movement speed and damage are very different, a freeze in the arena may allow for just two much damage to be dished out by the opponent, also, a slow, stacked on top of a poison effect, may reduce too much of the opponents speed and make the battle too one sided.
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Old 04-15-2012, 10:21 PM
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Quote:
Originally Posted by MajinDragon View Post
You need to consider how this will translate not just to Melee vs Magic/Ranged but also arena battles where movement speed and damage are very different, a freeze in the arena may allow for just two much damage to be dished out by the opponent, also, a slow, stacked on top of a poison effect, may reduce too much of the opponents speed and make the battle too one sided.
this is my main concern.

since the spar arena is very much like classic sparring any RNG could possibly ruin it (poison is bad enuf)
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Old 04-15-2012, 10:25 PM
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very true, freezing would be gamebreaking in spars. So yeah, a full freeze for 2 seconds or until one hit would be fair. im not worried about mages/rangers adapting to it as they'd get the benefits aswell.
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Old 04-15-2012, 10:44 PM
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a full freeze for 2 seconds or until one hit would be fair.

The thing is, "one hit" would actually be 3-4 hits by the time the prey escapes from a properly executed fast-slash combo.

The only fix for this would be emulating the classic UN model by giving a few seconds of "blink" time (temporary invincibility for recovery purposes) but then that just opens the doors to other problems.

I like the fire idea, but the cold one.. not so much.
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Old 04-15-2012, 10:48 PM
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i think one or two hits for free on a person from a 1/10-1/15 chance of hit is fair... in Spar it's a bit more serious but it can turn a battle around.
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Old 04-15-2012, 10:52 PM
Conqueror Conqueror is offline
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Idk, I just see tons of abuse happening with some sort of "freeze" weapon.

Imagine door traps + freeze? And I think one of the bows has cold attack type (might be ivy). Imagine the power someone has with ranged freeze capabilities?
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Old 04-15-2012, 11:00 PM
MajinDragon MajinDragon is offline
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I think between 0.1 and 0.5 seconds of freeze time is the most we should see, 2 seconds is very unbalanced, you could land 3-5 hits within that time, which in an arena is a massive chunk of health. But I can see how in regular bmode this would not be such an issue. Why not have the arena free of such weapon effects? Even remove poison and blind to make it more pure.
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Old 04-15-2012, 11:04 PM
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If that were the case ^ freeze wouldn't be so bad. (Except in the abusive mannerisms mentioned that are bound to happen).
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Old 04-15-2012, 11:28 PM
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I think Battle Admin (Events Master Tool) should be set up to be way more customizable, just having this done would be equivalent to releasing several events.

Not allowing poison, regen, etc. Freeze I think at max 2 seconds, broken instantly upon first hit so the max you'd ever get on a frozen guy is 2 hits or 3 if the enemy is rly slow to move after being hit, and that's a 1/10 chance of happening. compared to burn I think it's pretty equal.

in the end, just changing up gameplay a bit would really be fresh and fun
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