Graal Forums  

Go Back   Graal Forums > Gold Servers > Graal Kingdoms > GK Suggestions
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 10-02-2014, 05:35 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Reconfigure Base Player Level

Okay, I don't think this has actually ever been suggested before, but it might be possible to turn Enchant Armor flow back up safely while simultaneously limiting a player's power if their composite (base) level is reconfigured to be an average of all their levels. As it currently stands, your base level is determined by the first 110 levels you earn.

Since there are six leveling categories, we simply combine the player's levels together and then divide by six, probably going with integers unless an experience bar is added or something. (Hint hint.)

So if you have the following:

Agility 27
Magic 35
Mental 14
Physical 72
Personality 8
Wisdom 62

The player's composite level would be 218 / 6 = Level 36. Enough for +3 AC on 6 Slots, or +18 AC from enchantments.

This means they would be able to handle a maximum of 3 enchantments on any piece of their armor. With 6 enchantable slots (excluding bracers, which do not stack AC with chest pieces) that's around +18 AC max, which is reasonable for a Level 36 player to have. However, a player must be limited to equipping their maximum at any given time, similar to how you can't equip a sword that's prepped higher than what you can wield.

Now here's the same thing at much higher levels:

Agility 87
Magic 92
Mental 107
Physical 73
Personality 62
Wisdom 107

The player's composite level would be 528 / 6 = Level 88. Enough for +8 AC on 6 Slots, or +48 AC from enchantments.

This could potentially solve a major problem with power creep because as it currently stands, players can shoot up to their maximum base level quite quickly. Base level has no bearing on how much damage a player does with any given skill they're using, but it does determine how much they can enchant, so that could be used as the limiter for power from lower to higher levels.


Altogether, enchantment levels would look a bit more like this instead:

Level 1-60: +0 AC from enchantments
Level 61-121: +6 AC from enchantments
Level 122-182: +12 AC from enchantments
Level 183-243: +18 AC from enchantments
Level 244-304: +24 AC from enchantments
Level 305-365: +30 AC from enchantments
Level 366-426: +36 AC from enchantments
Level 427-487: +42 AC from enchantments
Level 488-548: +48 AC from enchantments
Level 549-609: +54 AC from enchantments
Level 610-642: +60 AC from enchantments

Since the max for enchantments is around 72 per player, the final +2 AC per armor piece could potentially come from Level 1 and Level 110, so as to provide players with a bit of AC to start with and reward them for maxing out their levels.



However, Enchant Armor scrolls would need to be much more freely available in this system, because it will actually turn armor into an important aspect of the game, and some monsters may need to re-tuned so they're fightable but difficult at those levels. Weapons are basically configured using a similar kind of scale, so I figured this kind of thing might work for solving the issue of players getting too powerful too fast without needing to sap the economy of EAs / IWDs to punish players for getting too strong too fast.

What do you all think? This could potentially open the door for dungeons that have been scaled better, more balanced PvP and PvE, and so forth.

The math has been there all along. It's just a matter of recognizing it.

Last edited by Draenin; 10-02-2014 at 11:27 AM..
Reply With Quote
  #2  
Old 10-02-2014, 04:22 PM
Felix_Xenophobe Felix_Xenophobe is offline
iphone era sad litle mads
Felix_Xenophobe's Avatar
Join Date: May 2005
Location: punchin yer nuts iphone era
Posts: 1,810
Felix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to beholdFelix_Xenophobe is a splendid one to behold
Send a message via MSN to Felix_Xenophobe
Pointless innit
__________________
KARTRACE
REIGNING CHAMPION
Quote:
Originally Posted by Tashkin
I have done 10x the amount any previous EA has done.
Quote:
Originally Posted by Ravenblade1979 View Post
What you need is Zone Police again.
Reply With Quote
  #3  
Old 10-02-2014, 04:33 PM
Elk Elk is offline
Sr Marketing Strategist
Elk's Avatar
Join Date: Nov 2005
Location: Deerland
Posts: 3,829
Elk has a brilliant futureElk has a brilliant futureElk has a brilliant futureElk has a brilliant futureElk has a brilliant futureElk has a brilliant futureElk has a brilliant future
Send a message via ICQ to Elk Send a message via AIM to Elk Send a message via MSN to Elk Send a message via Yahoo to Elk
sounds cool

but then again, it literally forces everyone to level everything in order to weild better gear, regardless of what it is for
__________________
iEra IGN: *Elk (Darkshire)
iCla. IGN: *Elk (Darkshire)
iZone IGN: *Elk (Darkshire)




Reply With Quote
  #4  
Old 10-02-2014, 07:59 PM
Supaman771 Supaman771 is offline
Posting The Truth
Supaman771's Avatar
Join Date: Feb 2008
Posts: 1,694
Supaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of lightSupaman771 is a glorious beacon of light
Quote:
Originally Posted by Elk View Post
sounds cool

but then again, it literally forces everyone to level everything in order to weild better gear, regardless of what it is for
Mostly this.
It would force players to level completely useless skills just to use the gear they paid for, or in extreme cases, earned.

If it was for iGK or was there from the beginning it would've been a good idea.
Not now that people already own maxed out gear despite not having enough levels to use it.
__________________
Reply With Quote
  #5  
Old 10-02-2014, 08:43 PM
scriptless scriptless is offline
Banned
Join Date: Dec 2008
Location: N-Pulse
Posts: 1,412
scriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to beholdscriptless is a splendid one to behold
Lol then people 107 would smash you so hard core. And those maxed out would just stomp you into the ground. It would be gg wp, or rage quit.
Reply With Quote
  #6  
Old 10-03-2014, 12:00 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Mostly this.
Quote:
Originally Posted by Supaman771
It would force players to level completely useless skills just to use the gear they paid for, or in extreme cases, earned.
True, but that's not to say they will remain 'completely useless' forever. And by the way, your base level can also be earned by doing 'useless skills' if you really feel like it.

Quote:
Originally Posted by Supaman771
If it was for iGK or was there from the beginning it would've been a good idea.
Not now that people already own maxed out gear despite not having enough levels to use it.
Well, that's one of the main drawbacks of it. It does mean that players who haven't maxed out their levels yet to wear better armor wouldn't be able to wear full pieces again until they get stronger, but they could still be sold or used. It also wouldn't mean the end of +12 armor, but instead that people with +12 armor would be guaranteed to always be high level players.

This idea is focused more toward future generations of players and could be very useful for making monsters more difficult and PvP more balanced, and I think that would be worth making changes for.

Quote:
Originally Posted by Scriptless
Lol then people 107 would smash you so hard core. And those maxed out would just stomp you into the ground.
They already do that to players. lol

One of the reasons why EAs / IWDs were made rarer was because a lot of people would just give a bunch of +12 gear to their alts right from the beginning of the game to make themselves nearly invulnerable to lots of monsters and other players. There was (and still is) no level-related limit to enchanting armor to its fullest other than your base level.
Reply With Quote
  #7  
Old 10-03-2014, 04:10 AM
BigBear3 BigBear3 is offline
Zormite
BigBear3's Avatar
Join Date: Jan 2007
Location: Lynn, MA
Posts: 2,551
BigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond reputeBigBear3 has a reputation beyond repute
It's now impossible to tank monsters (at least the ones that matter) and players for that matter, really.

The rarity of EAs/IWDs is more annoying than neccesary. It was a nice idea, but it wasn't thought through.
Reply With Quote
  #8  
Old 10-03-2014, 04:45 AM
Draenin Draenin is offline
Magnificent Bastard
Draenin's Avatar
Join Date: Dec 2004
Location: Bermuda Triangle
Posts: 6,790
Draenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud ofDraenin has much to be proud of
Send a message via AIM to Draenin Send a message via MSN to Draenin Send a message via Yahoo to Draenin
Yeah. One problem that GK has consistently had is a mix of very weak and very strong enemies in the same places, a lot of the time. And several of the enemies are made to be fought at the highest levels.
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.