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  #31  
Old 11-16-2004, 06:33 PM
MysticalDragon MysticalDragon is offline
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Quote:
Originally Posted by Stefan
Once you have called addtiledef you will never need to call it again, so it doesn't make sense to put it into more than one script if you want to add tiles to a whole map. The dungeongenerator only adds the addtiledef npcs if you use the addtestnpcs option or so, which is, like the name says, for testing.
Yes true, but lets say you went over your girlfriends house to use graal. You would have to look around for the level with the addtiledef in it because it saves it to tiledefs.
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  #32  
Old 11-16-2004, 10:11 PM
Slash-P2P Slash-P2P is offline
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I suggest people do what Element does.
Have all the addtiledef stuff in the system npc.
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  #33  
Old 11-22-2004, 05:05 AM
p2p_Sir_Link p2p_Sir_Link is offline
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and then use something like if(startswith(heartquest_,#L)) {addtiledef }
for tiledefs varied by levels. It's what I do.
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  #34  
Old 11-23-2004, 01:58 AM
napo_p2p napo_p2p is offline
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My server keeps showing "Client [acct] tried to warp illegaly out of [level] (hacker?)", but it isn't likely that 20 different people (some staff) are hacking. Does anyone know why these messages are being triggered?
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