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Old 01-13-2014, 12:03 AM
ViperZakuto ViperZakuto is offline
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Buying old house keys

Would it be possible to make it when you buy your main house key from the guy in bogenera that it could give you all the house keys to all the old houses you owned even if they have fallen?
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Old 01-13-2014, 12:55 AM
NicoX NicoX is offline
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Originally Posted by ViperZakuto View Post
Would it be possible to make it when you buy your main house key from the guy in bogenera that it could give you all the house keys to all the old houses you owned even if they have fallen?
Only last house.
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Old 01-26-2014, 05:10 PM
ViperZakuto ViperZakuto is offline
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I know. It would just be nice if there was a way to get older house keys =) lol
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Old 01-30-2014, 09:30 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Originally Posted by ViperZakuto View Post
I know. It would just be nice if there was a way to get older house keys =) lol
Yes, I'd also like to see this possibility discussed so we know what's going on with that and what to expect.

Is it just to unfeasible to think a script could be made to do this?
Or is it simply no more complex than other existing systems on this game, in which we can say it's simply a matter of time of someone choosing to actually build it?
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Old 01-30-2014, 09:37 PM
Stephen Stephen is offline
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Originally Posted by Ziro_of_the_Turks View Post
Yes, I'd also like to see this possibility discussed so we know what's going on with that and what to expect.

Is it just to unfeasible to think a script could be made to do this?
Or is it simply no more complex than other existing systems on this game, in which we can say it's simply a matter of time of someone choosing to actually build it?
I could be mistaken but I think it only stores the last key ID as a variable.
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Old 01-30-2014, 09:51 PM
Draenin Draenin is offline
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Originally Posted by Stephen View Post
I could be mistaken but I think it only stores the last key ID as a variable.
In that case, would it be possible to store key IDs sequentially in the future as a kind of house history? (Like player.houseid#, where the # would be a new number depending on how many houses the player has made. Such as player.houseid1, player.houseid2, and so on. You could possibly run a check to see what the highest number is, and then create a new ID based on how many there are.)

Might be useful for restoring old houses from specific points in time, so long as those variables stored on the player aren't cleared.

Last edited by Draenin; 01-30-2014 at 10:06 PM..
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Old 01-30-2014, 09:54 PM
Stephen Stephen is offline
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In that case, would it be possible to store key IDs sequentially in the future as a kind of house history? (Like player.houseid#, where the # would be a new number depending on how many houses the player has made. Such as player.houseid1, player.houseid2, and so on. You could possibly run a check to see what the highest number is, and then create a new ID based on how many there are.)

Might be useful for restoring old houses from specific points in time, so long as those variables stored on the player aren't cleared.
It may be possible in the future, yes.
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Old 01-30-2014, 10:05 PM
Draenin Draenin is offline
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It may be possible in the future, yes.
Very cool. The house's map name could be stored as a string in the variable as well, which would help for finding them quickly.
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