Some minigames I made, most of which I never got around to completing, taken as is, from my dev folder on UN, so I can finally delete this random crap.
Maybe someone can learn a bit from these. I'll probably be adding more to these often, I like making minigames in Graal
Ribbon Race (SFCave clone)
An SFCave clone, uses left mouse to go up, right mouse is a "brake" of sorts where you go slower. I never got around to optimizing this one, and it would be more fun if I added a scoring mechanic. lolz.
3D Pong (Curveball clone)
Clone of that Flash game Curveball. Also completely unfinished, have fun playing against an unbeatable CPU. There's remnants of network code to make it multiplayer in there, but I removed the parts that functioned because it was an incomplete mess in that form; the ball jumped around a lot due to faulty prediction code.
Say /newp3d to start it.
HORSE
Clone of some game I found on a site called Makai Media when I was a kid. You call your shots by clicking modifiers (Swish, off the garage, off the rim, etc), you have to click and drag the ball and make the shots into the basket. It's pretty fun. I won't be releasing the source for this one until I finish it and release it on UN, as what I guess would be an event. It's nearly done, just some bugfixes. The main reason I want to share this is because I use interpolation to move the ball around, and I'd like to see interpolation and extrapolation be used on other servers for baddies and other serverside things so we don't have choppy-ass bad guys running at us any more. That's always been a pet peeve of mine.
Isometry
A really simple isometric rendering test. It only supports 1 layer, isn't very advanced at all, but whatever, I spent a bit of time on it just for kicks.
Say /newboard width height and /isoend