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  #16  
Old 05-08-2010, 11:11 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by coreys View Post
this.image = ""; ? o.o
i would do setimg(" "); but yeah that was my idea (too?) .
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  #17  
Old 05-08-2010, 11:12 PM
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Quote:
Originally Posted by coreys View Post
this.image = ""; ? o.o
try it- wouldn't hide it :[
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  #18  
Old 05-08-2010, 11:34 PM
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Are you hiding the NPC Serverside?
Maybe it could work if the NPC was visible serverside but hidden Clientside. (assuming it's a matter of client -> server)

Last edited by ffcmike; 05-08-2010 at 11:49 PM..
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  #19  
Old 05-09-2010, 12:32 AM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by ffcmike View Post
Are you hiding the NPC Serverside?
Maybe it could work if the NPC was visible serverside but hidden Clientside. (assuming it's a matter of client -> server)
That would more than likely work! It's just effort to do this though (shouldn't have to be complicated, more than likely involving an attr with a timeout)

And yes- it is serverside lol
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  #20  
Old 05-09-2010, 01:08 AM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by xAndrewx View Post
Ahh, wouldn't work. I think the triggeraction needs an image to bounce from x-x
I used to use a 32x32 "nothing.png" that was basically an invisible image, and it worked. But, the showimg solution is probably better anyways.
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  #21  
Old 05-09-2010, 10:14 AM
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Quote:
Originally Posted by napo_p2p View Post
I used to use a 32x32 "nothing.png" that was basically an invisible image, and it worked. But, the showimg solution is probably better anyways.
Yeah, but if the player modifies the nothing.png to something, it'd be pointless in hiding it... lol
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