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  #31  
Old 02-24-2012, 07:03 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by DARKVILLIN View Post
Delteria is currently in the works to be an iphone server so we have been testing both aspects of Iphone and PC and its just a smaller screen.
Wait until there's hundreds/thousands of players within a level or region of the map, and then compare the difference.
Even with all the optimisations within the iPhone client and with native systems, there are still lag problems which wouldn't be so excessive on a computer.

Quote:
Originally Posted by DARKVILLIN View Post
If you build the server properly you can phase out these "dis-advantages" tapping a sword button on a screen is the same as mashing the A,S or D button on a computer is it not?
What about the sideways straith which can be accomplished by holding multiple arrow keys at once?
It's a very common technique with traditional sword combat, but can't be accomplished easily with a handheld device.

Quote:
Originally Posted by DARKVILLIN View Post
-If you form the systems where the computer players can't switch weapons or do things faster than iphone players then youre not really cheating anyone.
Or why not encourage PC servers to add lots of neat features which can't be accomplished with an iPhone, and market it as an alternative improved version of the game?
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  #32  
Old 02-24-2012, 07:14 AM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by ffcmike View Post
What about the sideways straith which can be accomplished by holding multiple arrow keys at once?
It's a very common technique with traditional sword combat, but can't be accomplished easily with a handheld device.
I can at least say doing that on Delteria, it's not possible to perfectly strafe at all on the PC as well as the iPhone.
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  #33  
Old 02-24-2012, 07:14 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DARKVILLIN View Post
I think you should allow the PC to access the Iphone servers...Delteria is currently in the works to be an iphone server so we have been testing both aspects of Iphone and PC and its just a smaller screen. If you build the server properly you can phase out these "dis-advantages" tapping a sword button on a screen is the same as mashing the A,S or D button on a computer is it not?
The movement is more of an issue, I think. If PC players could play Era iPhone, iPhone players would be at a severe disadvantage. You just don't have near the level of control you have on a keyboard.
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  #34  
Old 02-24-2012, 07:16 AM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by cbk1994 View Post
The movement is more of an issue, I think. If PC players could play Era iPhone, iPhone players would be at a severe disadvantage. You just don't have near the level of control you have on a keyboard.
For arguments sake, not saying it's a legit argument, but it does provide a alternative bandaid solution to the problem

If I google "Bluetooth keyboard for iPhone" I can find tiny keyboards for such for 10 to 20 bucks.

http://www.google.com/products/catal...d=0CIwBEPMCMAI
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  #35  
Old 02-24-2012, 07:43 AM
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Quote:
Originally Posted by Venom_Fish
Currently, there's little other purpose than working/owning a developer server or the usual upgrade to play Classic Playerworlds.
You don't need Gold to get a developer account, surprisingly enough. They're two different subscriptions that can share the same account name.

So really, the only point to the 'Gold' subscription is getting the little extra item packs on different servers and a number of gelats refilled right now.

As it stands, even the Gold subscription seems to be disappearing in favor of gelat refills through the gelat shop. Personally, I hope things go this way and we start seeing great sales figures in the microtransaction department. It's already worked great for Zodiac, and it could work well for other servers too.

If server developers sell items very well on their server through the gelat shop and the server traffic is fairly high on average, they should receive a reward in the form of time extensions on their developer account.
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  #36  
Old 02-24-2012, 09:14 AM
DARKVILLIN DARKVILLIN is offline
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For Mods reading this...I am not bashing Linux Cyberjoueur, Graal, or either Stefan. I am just voicing opinions maybe to make a brighter future for graal.

Honestly...I know this would never happen, but Graal has lost A LOT of very good developers over the time because there is no incentive or kick back from the game. At first it was having hundreds of people play your server...But now...The PC population is dead. I think Graal would be a much larger success if they opted a kickback % towards developers or servers. Basically lets say you developed a server GOOD enough to be hosted on either PC or Iphone...Iphone has packages that graal players can purchase with USD...Why not set up a % based system...I can promise it would bring a lot of developers to graal. I'm not saying they would have to give them a ton..but think about it even if Cyberjoueur allowed themselves 65% of profits...and 35% back to the developers or the server...it would only make the want to make more and develop more...at least if i knew I had an uncapped commission I'd be busting my tail...
I know its a long shot but yeah..
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  #37  
Old 02-24-2012, 01:44 PM
NicoX NicoX is offline
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Quote:
Originally Posted by DARKVILLIN View Post
For Mods reading this...I am not bashing Linux Cyberjoueur, Graal, or either Stefan. I am just voicing opinions maybe to make a brighter future for graal.

Honestly...I know this would never happen, but Graal has lost A LOT of very good developers over the time because there is no incentive or kick back from the game. At first it was having hundreds of people play your server...But now...The PC population is dead. I think Graal would be a much larger success if they opted a kickback % towards developers or servers. Basically lets say you developed a server GOOD enough to be hosted on either PC or Iphone...Iphone has packages that graal players can purchase with USD...Why not set up a % based system...I can promise it would bring a lot of developers to graal. I'm not saying they would have to give them a ton..but think about it even if Cyberjoueur allowed themselves 65% of profits...and 35% back to the developers or the server...it would only make the want to make more and develop more...at least if i knew I had an uncapped commission I'd be busting my tail...
I know its a long shot but yeah..
Completly agreeing. More Developers = More Servers = More Money.
Good Post DV.
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  #38  
Old 02-24-2012, 04:41 PM
Unkownsoldier Unkownsoldier is offline
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Mo money mo problems.

The fact is it would be more trouble to pay developers because then they have to hire lawyers to draw up contracts, you would have to get a lawyer and a witness to sign the contract. There are language barriers as well as location barriers for most players. They could be sued or you could it would be a big mess if anything did happen to go wrong with the payments etc.
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  #39  
Old 02-24-2012, 05:31 PM
Hezzy002 Hezzy002 is offline
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Quote:
Originally Posted by Unkownsoldier View Post
Mo money mo problems.

The fact is it would be more trouble to pay developers because then they have to hire lawyers to draw up contracts, you would have to get a lawyer and a witness to sign the contract. There are language barriers as well as location barriers for most players. They could be sued or you could it would be a big mess if anything did happen to go wrong with the payments etc.
Uh, no. You make a general purpose license agreement and have the developers agree to it. You don't need a crack squad of lawyers on call 24/7.
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