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  #1  
Old 06-02-2012, 06:45 PM
Venom_Fish Venom_Fish is offline
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Lightbulb Jobs: Shark Hunt And Beyond (SHAB)

Just got a neat idea after seeing DT (BlueMelon)'s shark and water-knife in action.

The idea will create new job(s) as well as increase the use of certain food businesses.

It will start with one (just to see how it works out) job, which is Shark Hunt.

Shark Hunt will be a scenario of man vs. shark.
The objective is simple, the player, using a water knife, will battle a shark until he/she or the shark dies.
If victorious, he/she will be rewarded with shark meat, which can be traded for cash at the opening of a brand new business: The Sea Shack (can be player-owned).

In order for this job to commence, the player requires two things:
- A Water Knife
- Bleeding, or a meaty substance to attract the animal such as the food(s) found at the MoonWok restaurant.

All the player would need to do is to drop the meaty substance in the water, and a shark, or sharks, will appear to claim it. Once they do, he/she can attack them and in response, they'll attack him/her.

This shark meat can be refined into several different items.
I have yet to think of any shark-related items, but the goal is to make this job into SHAB, which consist of not only shark meat, but crab meat and other sea-bound delectables.

My advice is to turn MoonWok into the Sea Shack and grant it the previously stated functions.

In the future:

Perhaps crabs can be placed in shallow water, and different sea animals can be placed in the ocean as well. All of these animals attack anyone who falls within Blue's initial parameters (bleeding and etc) or anyone who drops a specific item, or items.

The entire job can be called SHAB (Shark Hunt And Beyond).

As far as the business aspect,
The Sea Shack would pay players for the meat they collect and would refine this content into the food they sell. Thusly, you have a business AND a job that pays for themselves.

Due to the difference that will arise between the volume of people who purchase their food and the rate at which players complete the job, you may have to tweak the pricing quite frequently.
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  #2  
Old 06-02-2012, 06:49 PM
Supaman771 Supaman771 is offline
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Or just add the fking boat/fishing system.

Then make a Boat Emporium where people build boats w/ boards. (Lumberjacking) Then they use the boats (Fishing) and get the food to cook (Food Business) and sell ($$$).

But yeah, let's hunt some sharks. I want a harpoon gun.
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Old 06-02-2012, 07:02 PM
Fulg0reSama Fulg0reSama is offline
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But yeah, let's hunt some sharks. I want a harpoon gun.
Real men punch sharks out.
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Old 06-02-2012, 07:03 PM
KrimsonSky KrimsonSky is offline
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The thought of having to use multiple player-owned shops together to make your own NPC made money actually sounds pleasing.
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Old 06-02-2012, 07:18 PM
WillaWonka WillaWonka is offline
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Quote:
Originally Posted by Supaman771 View Post
Or just add the fking boat/fishing system.

Then make a Boat Emporium where people build boats w/ boards. (Lumberjacking) Then they use the boats (Fishing) and get the food to cook (Food Business) and sell ($$$).

But yeah, let's hunt some sharks. I want a harpoon gun.
Or use both o.O
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Old 06-03-2012, 10:02 PM
bloodykiller bloodykiller is offline
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there's rly no need for more boring jobs
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Old 06-03-2012, 11:17 PM
Scoper Scoper is offline
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agree with TK on this one

well thought out though
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  #8  
Old 06-03-2012, 11:23 PM
BlueMelon BlueMelon is offline
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Killing sharks is no where near "boring"
:/
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