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  #76  
Old 02-24-2012, 01:02 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Cow2001 View Post
Not true. they had less capabilities, but they also had one huge advantage: players who are not staff were able to create their own levels with the offline editor and submit them to the server.
And this is exactly why as Graal's software advanced, it was deemed impossible to convert Tyhm's GTA (which was already very buggy)... unless you wanted to trawl through 6000 levels which were created using hardly any systematic resources.

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Originally Posted by fowlplay4 View Post
Players can still make levels and submit them to the server with the Offline Editor. They just can't load them up with abusive and broken NPCs.
Exactly, though even an NPC which works at first may be problematic in the long run. What if you were to create some new weapon/system, but this weapon were to collide with older scripts?
You'd either have to have ensured everything complex on the server is scripted systematically, or keep having to go back and fix older scripts.
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  #77  
Old 02-24-2012, 01:57 AM
Cow2001 Cow2001 is offline
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Quote:
Originally Posted by ffcmike View Post
And this is exactly why as Graal's software advanced, it was deemed impossible to convert Tyhm's GTA (which was already very buggy)... unless you wanted to trawl through 6000 levels which were created using hardly any systematic resources.
I understand, so I apologize if I kinda blamed the classic staff like it was only its own decision.

I guess my complaints should go to other people.
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