This is just a small idea I came up with, wondering what people think about it.
With the introduction of some new "global" resources (i.e., GDT, more involvement by Stefan), I think it wouldn't be a bad idea having some consensus of what the right thing to do with them. At least, consensus would be the first step towards convincing the higher powers to act on a specific issue.
Questioning who should be queried to reach a consensus… I think there are two plausible options: every player individually, or every server.
In a model where every player is individually asked their opinion, this would easily have the best representation of what the players want – since everyone would be asked. However, the practicality of this model is very low; arguments would inevitably break out and verdicts would rarely be reached.
To increase practicality, the model would instead be formed around units that can represent large amounts of player opinion… naturally, servers fit in fairly well. Also, with a decision reached by the servers themselves, there is more likelihood for the servers to actual follow through with any outcomes of the decision. More importantly, a server being central to the model also gives a large opinion to developers, who are considered a major part of this game and its eventual state.
This server model raises up a few issues: how much should each server's opinion weigh in making a decision?; should involvement in this organization be mandatory for all servers?; and, who would represent the server?
I think an attempt to directly correlate weight with "average population" or a similar metric, would introduce a motive for servers to inflate their population to boost their influence…. Instead, I think we should use the "listed" servers as a clean break between a high vote and a low vote. Any listed servers (hosted, classic, gold) would get the high vote, while any non-listed servers (UC) would get the low vote. Precise quantification of the high vs. low vote would need to take into account the number of servers and number of players usually on non-listed servers; I imagine something like a high:4 and low:1 vote would be close to what we need, although this is definitely open to further discussion.
Regarding the mandatory attendance of servers, let us speculate what would happen if it was not mandatory… likely, there would be some interest by some of the major servers and a few minor servers. However, due to a likely slow moving process (because of the nature, as well as the few resources currently available), interest would fade after not too long. This fading interest would have a terrible effect on any future prospects of the organization.
With a mandatory attendance (with the threat of losing or not being able to achieve listed status, and/or other consequences), there would likely be high server involvement, and thusly well-represented consensus.
Another issue would be the representation of servers. Naturally the manager would be the obvious choice, but it is possible the manager wouldn't have an adequate feel of the player opinion. Similarly, the manager may not have an adequate feel for the developer opinion. But, I think naturally it will become in the interest of the manager to fulfill this role, since as time progresses it is the player's choice what server he or she plays on. An unrepresented or misrepresented server would likely be an unenjoyable one.
There are other things that would need to be fleshed out, but I'd like to know what people think of the general idea and whether a consensus is needed and/or would be useful. Even those who are skeptical of the higher powers doing anything at all, do you agree that if we were even to approach such a scenario that we would want a good plan? |