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  #1  
Old 06-01-2013, 10:35 PM
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Exclamation New NPCServer

The npcserver has been updated, some servers have been updated already for the changes:

- Having two functions with the same name in the same script is now reported as error
- Having two switch-cases with the same parameter will be displayed as warning
- Look in logs/syntaxerrors.txt to see errors of NPCs in levels
- If a script is updated and has bugs then the server will continue to run the old script (but the script needs to be fixed before the next server restart)
- New script function [level.]findareaplayers(x,y,width,height)
- Fixed a crashing bug when returning TStaticVar or SQL objects in functions

There is also a problem with setting nicks on some servers, there is a new option which is accidently set to false but should be set to true, so add
PHP Code:
enableclientsidenick=true 
if you see problems with setting nick names with "setnick" or RC.
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Old 06-02-2013, 12:23 AM
cbk1994 cbk1994 is offline
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Very nice, especially the new script function. Thanks!
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Old 06-02-2013, 12:34 AM
BlueMelon BlueMelon is offline
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Nice updates

Can you make echo a log-able function
http://forums.graalonline.com/forums...hp?t=134267946
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Old 06-02-2013, 03:50 AM
Tim_Rocks Tim_Rocks is offline
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Quote:
Originally Posted by Stefan View Post
- If a script is updated and has bugs then the server will continue to run the old script (but the script needs to be fixed before the next server restart)
Could this have reverted a script back to a previous state while I'm editing it? I'm curious because I reconnected after I edited a script and everything I did yesterday was reverted to an older version. Does my updated copy just get deleted or moved to a temp file?
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Old 06-02-2013, 03:56 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Tim_Rocks View Post
Could this have reverted a script back to a previous state while I'm editing it? I'm curious because I reconnected after I edited a script and everything I did yesterday was reverted to an older version. Does my updated copy just get deleted or moved to a temp file?
My guess would be that the script is simply never updated on the npcserver even though the file is (which is why it has to be fixed before the server is restarted).
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Old 06-02-2013, 05:22 AM
Tim_Rocks Tim_Rocks is offline
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Quote:
Originally Posted by cbk1994 View Post
My guess would be that the script is simply never updated on the npcserver even though the file is (which is why it has to be fixed before the server is restarted).
Well that's not going to be fun if the server crashes if there's an error of some kind and I can't correct it before I'm disconnected.
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Old 06-02-2013, 05:39 AM
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Quote:
Originally Posted by Tim_Rocks View Post
Well that's not going to be fun if the server crashes if there's an error of some kind and I can't correct it before I'm disconnected.
Wouldn't be any different than what we had prior to the update.
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Old 06-02-2013, 06:01 AM
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Is there any way to enable/disable GS3 strict mode?
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Old 06-02-2013, 06:04 AM
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Quote:
Originally Posted by dylan View Post
Is there any way to enable/disable GS3 strict mode?
As far as i'm aware you just add //#GS3 to your code however it did not work for me so it may have to be activated on your playerworld. Stefan's initial post unclear but implied that it was implemented but did not specifically state it.
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Old 06-02-2013, 03:44 PM
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Quote:
Originally Posted by Cubical View Post
As far as i'm aware you just add //#GS3 to your code however it did not work for me so it may have to be activated on your playerworld. Stefan's initial post unclear but implied that it was implemented but did not specifically state it.
Yes, I was just wondering if there was a servop that would enable it.

Currently, compiling any script with the //#GS3 tag, GS3 included or not, will return something like this:
PHP Code:
GS3 strict mode is not enabledcannot compile -BB/GS3
Weapon
/GUI-script -BB/GS3 added/updated by dylan 
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Old 06-02-2013, 05:01 PM
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is there any way to make sure all scripts are working fine before we do a restarted?

Lets say someone is updating and doesn't notice an error for example
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Old 06-02-2013, 06:36 PM
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Quote:
Originally Posted by Stefan
- New script function [level.]findareaplayers(x,y,width,height)
Does this return a count of players in the area, or the names of the players?
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  #13  
Old 06-02-2013, 06:38 PM
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the object of the player

HTML Code:
for (temp.p: findareaplayers(this.x, this.y, 10, 10)) {
  temp.p.chat = "hello";
}
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Old 06-02-2013, 08:56 PM
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