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  #1  
Old 05-27-2009, 10:37 PM
cbk1994 cbk1994 is offline
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The next Graal client

It should have been released months ago. There is no reason to keep us waiting this long for updates that we've been needing, such as Intel support for Mac, external windows, clientside callstack, and all the other features.

Focus more on "sets" of updates so that you can actually finish them. You've been too busy adding more and more new features that you haven't released the "old" features yet.

Stop aiming for Graal v6 and aim for Graal v5.2.
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Old 05-27-2009, 11:29 PM
Crow Crow is offline
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I agree!
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Old 05-27-2009, 11:31 PM
DustyPorViva DustyPorViva is offline
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I agree. I don't see the need of only releasing the next big update instead of just giving the client minor updates that are really needed.
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Old 05-27-2009, 11:44 PM
Tigairius Tigairius is offline
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Well, the actual windows client isn't ready yet for the new version and there are quite a few other bugs still.
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Old 05-27-2009, 11:45 PM
Crono Crono is offline
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Fix external windows in v5.2 to not use the ugly skins, fix the positioning problems, and fix how it defaults the crappy scripted playerlist then release it.
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Old 05-27-2009, 11:50 PM
Luda Luda is offline
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editor with layers pls
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  #7  
Old 05-27-2009, 11:52 PM
Skyld Skyld is offline
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Quote:
Originally Posted by Tigairius View Post
Well, the actual windows client isn't ready yet for the new version and there are quite a few other bugs still.
My latest build of the Mac Intel 64-bit client is actually not too bad, it has a few minor bugs but nothing that stops gameplay.
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Old 05-27-2009, 11:54 PM
Tigairius Tigairius is offline
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My latest build of the Mac Intel 64-bit client is actually not too bad, it has a few minor bugs but nothing that stops gameplay.
Yea, the mac and linux ones are pretty up-to-date and ready to go. Except I don't think obj.trigger() is working in those yet (?) that's definitely something that needs to be addressed.

Biggest problem is the windows client since that's what most graal users use.
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Old 05-28-2009, 12:01 AM
Tigairius Tigairius is offline
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Originally Posted by Crono View Post
crappy scripted playerlist
Actually, I plan to rescript the playerlist with Rage from UN to make it more friendly for people to use and more welcoming with the new client.

Things I would like to add in the new playerlist (please note that none of this has been approved by Stefan, and these are just my ideas):
  • Ability to embed YouTube videos in PMs (will be able to be disabled with an option).
  • Collapsing/Expanding groups (like buddies, guilds, etc).
  • Creating your own groups (instead of only having default: Staff, Buddies, Guild, Players)
  • Smoother UI including buttons for easy hyperlinking and adding smilies for PMs, etc.
  • Resizable PM windows (meaning you can click & drag that space in between the message & the text edit area and move it up and down to resize the PM... not sure how well I explained it).
  • Cleaner skin & smoother look
  • Other UI improvements.

Feel free to make a new thread outlining improvements you'd like to see in the new playerlist if you have some ideas.

All in all, once it's been rescripted, it should actually be nicer than the current external playerlist in the current version.
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Old 05-28-2009, 12:22 AM
DustyPorViva DustyPorViva is offline
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If external windows are a problem, I'd rather him put them off until later and just update the current client with some of the smaller additions he has made to the new one.
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  #11  
Old 05-28-2009, 12:26 AM
James James is offline
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Quote:
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editor with layers pls
the newworld editor had support for layers, i still don't understand why it has not been made available.
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  #12  
Old 05-28-2009, 12:28 AM
DustyPorViva DustyPorViva is offline
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Newworld editor didn't have support for layers. It had some pseudo-support. You designated a background tile and the tileset had transparency. It filled the transparent bits of tiles with the background tile. Only one background tile per level, so it wasn't very flexible.
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Old 05-28-2009, 01:20 AM
James James is offline
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Quote:
Originally Posted by DustyPorViva View Post
Newworld editor didn't have support for layers. It had some pseudo-support. You designated a background tile and the tileset had transparency. It filled the transparent bits of tiles with the background tile. Only one background tile per level, so it wasn't very flexible.
Really? I swear it had some kind of layering support. Regardless, Graal has been around too damn long. We should have had tile layering years ago.
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  #14  
Old 05-28-2009, 05:10 AM
Angel_Light Angel_Light is offline
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I saw a pic of a modded Gonstruct editor using layers although I acually never found the executable.
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Old 05-28-2009, 09:23 AM
zokemon zokemon is offline
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If the external window bugs were fixed, I would have had the scripted level editor that uses external windows finished long ago.
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