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  #16  
Old 07-05-2009, 07:40 PM
Crono Crono is offline
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That's cool and all but it's nearly 2010 and we now have early 90's 3D that was released a year after Zelda: A link to the Past? wat
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Old 07-05-2009, 07:43 PM
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That's cool and all but it's nearly 2010 and we now have early 90's 3D that was released a year after Zelda: A link to the Past? wat
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  #18  
Old 07-06-2009, 12:54 AM
wild8900 wild8900 is offline
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Originally Posted by DustyPorViva View Post
How the hell do you resize your polygons like that for the walls? When I do that, it divides the polygon into to triangles and distorts the texture -_-
I hate to give away my secrets :P but Ill tell you that they aren't polygons. Its a really extremely simple solution. I tried using polygons and All I got were drab solid colored walls.

EDIT: How do I upload this to a server without having all the other staff take it and tear it apart? Or worse, have it end up on OTHER servers.
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Old 07-06-2009, 01:00 AM
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Last edited by Galdor; 07-06-2009 at 01:06 AM.. Reason: Shhh! ITS A SECRET! xD
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  #20  
Old 07-06-2009, 01:02 AM
wild8900 wild8900 is offline
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hehe you just used several images behind each other?
Ssshhh! You got me! That's like revealing all the smoke an mirrors that magician uses. >:
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  #21  
Old 07-06-2009, 04:11 AM
Robin Robin is offline
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Ah I thought you were doing a GTA2 style..

Click image for larger version

Name:	blah.png
Views:	76
Size:	962 Bytes
ID:	48872

How does this not lag clientside? :S
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  #22  
Old 07-06-2009, 04:45 AM
wild8900 wild8900 is offline
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Very similar to GTA2 style actually. It doesn't lag at all surprisingly. But then I have a dual core proc and a fair amount of ram. That might be why. x3
Also, I only have it drawing the wall images within the screen and at a change-able distance.
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Old 07-06-2009, 04:08 PM
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Originally Posted by wild8900 View Post
Very similar to GTA2 style actually. It doesn't lag at all surprisingly. But then I have a dual core proc and a fair amount of ram. That might be why. x3
Also, I only have it drawing the wall images within the screen and at a change-able distance.

I can't imagine this being very smooth online, nor visually appealing since, as Crono stated, it is very basic 90's 3D. There's a reason why Stefan went for a new engine when working on Graal 3D, but at least you managed to make a level appear 3D even though it would look rather strange from the Graal character's perspective.
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Old 07-06-2009, 09:05 PM
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Whether it's visually appealing or not depends on the viewer. I always liked that style/way of creating three-dimensional environments
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Old 07-07-2009, 01:48 AM
wild8900 wild8900 is offline
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I actually like the retro early 3D look. It is surprisingly smooth online, believe it or not. It will only ever be appealing as wolfenstein 3D but who knows? Maybe with a some nice textures and graphics it'd look nice.

You would think this retro 3D would be appropriate, seeing as how we are still playing Zelda LttP online lol!
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Old 07-07-2009, 01:57 AM
Crono Crono is offline
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You would think this retro 3D would be appropriate, seeing as how we are still playing Zelda LttP online lol!
SNES gfx > early 3D imo.
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  #27  
Old 03-21-2013, 12:05 AM
haro41 haro41 is offline
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necro post inc...
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Only problem is the way graal zooms its images. Its hard to explain but as it is now, graal seems like its trying to zoom it from the center of the image. How would I work around that and make it zoom from the bottom center?
Has there ever been a .zoomcenter added, or another method that does this? A workaround like changing the x,y coordinates to compensate would not be ideal.
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  #28  
Old 03-21-2013, 12:36 AM
DustyPorViva DustyPorViva is offline
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Graal Script Code:
GuiShowImgCtrl.rotationcenter string the current rotation center (only works when useowncenter=true
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