Quote:
Originally Posted by Warcaptain
I would not reccomend breaking it up.
If you can save the tileset as a 16 bit image (which you should be able to) then you should have no problem saving it as one image.
Breaking it up into multiple images was only for when Stefan didnt allow big files to be uploaded.
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Well, I've seen a number of tilesets with a lot of colors. When saving it with what was suggested, it sometimes loses the color, which people don't like, so breaking up the image into multiple images, then loading it as a tileset with addtiledef2 is a solution around it.
Then again, if the image works online, but wants to use it in editor, but can't, it's possible to just make a low bit version just to create levels, and upload it online with the real image.