Quote:
Originally Posted by Kohola_KinG
Nothing will ever work if you don't try it, is what i am screaming.
3-4 'large' gangs. Sorry, won't work. Already done that, we know that out of the 4 gangs only 2 are ever active and not even highly active.
Nothing personal but i wouldn't trust anything that come out of your mouth anymore Wil. Proved to be a failure twice, let's not let it happen a third time.
I'm out.
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Two gangs won't work for reasons I don't feel like getting into.
Three gangs won't work for logistical reasons.
It's either four or many more, pick your poison.
An aside: It's trial and error. Some ideas work, some don't, and some are just not worth trying, ever. Guess which category yours fits in? Exactly. Some of the things I designed are still in effect (i.e. even this current gang system was a framework founded by me, loyalty stuff, guns, bases, etc etc).
I think this system works fine for the school year. It keeps raiding relative and gangs somewhat alive (best you can do). The summer, however, needs adjustments... just not yours, Koho. They're not good, other than the one piece I highlighted earlier.
Rogue I'd like to hear what you guys came up with.