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Old 07-13-2012, 03:01 AM
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catchevent expansion

I'm trying to create a system where I can have several Objects catch an event so that they're "linked" in a sense so that the event occurring on one Object will then be caught by all the others.

However, I'm finding catchevent doesn't really catch any of the events I'd find most useful.

Graal Script Code:
for example does not catch onActionRightMouse, and I'm sure there are numerous other triggers and events where this is not the case.

can catch event be expanded to catch all of these?
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