Quote:
Originally Posted by Supaman771
Normal shelling:
The shovel has a freeze/digtime of 1 second when the weapon is used.
So you can dig max. 3600 times per hour.
At a rate of 60% shellage (using workers potion) per dig, that's ~2160 shells.
The average rate per shell is $4 (3+4+4+5/4).
$8,640 an hour, ignoring any instance of Shell Clusters.
Just checking now, shell clusters appear at a 5% rate with a potion on. This rate is separate from regular shells, and thus it won't interfere with my previous amount/rate. That gives 108 clusters an hour (which matches your analysis.. sorta).
Clusters are random at 10-20 shells per. Which is an average of $60 a cluster (15*4).
This would tack on $6,480 an hour bringing your new hourly total to:
$15,120 - $2,160 for TNT. Which is fairly reasonable, thanks for helping or I wouldn't have realized I used a wrong variable.
Edit: Shell TNT now $15 like mining TNT. Woo Job Balance!!!
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Right there in bold.
According to Rogue's calculations, shell clusters increase your $/hr by exactly 75%
And by my calculations, it'll account for 48% of your total profit (6480 / (15120 - 1620) = .48) (the 1620 = $15 * 108tnt)
So unless you're spending 48% of your time picking up shells from shell clusters, it's a gain, not a loss.
Not having timed myself digging to see which percent of my time goes to picking up cluster shells, I'd say, subjectively, it feels like maybe 20-25% of the time.