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  #226  
Old 11-23-2010, 05:01 AM
MrOmega MrOmega is offline
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Lol, its just a demo, the full game has 255 levels only made about 70 currently. In the end you'll get V-Coins, which can be spent to in the tournament tower to give your character plus stats or items for a certain amount of time. Such as +2 Str for 2 hours or +1 speed for 24 hrs, or extension for the grappler for 20 uses. My apologies.
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  #227  
Old 11-23-2010, 11:24 AM
Soala Soala is offline
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  #228  
Old 11-23-2010, 04:14 PM
MrOmega MrOmega is offline
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Well, here's may be something fun for those of you who like to develop. My Farball mini game needs about 150 more levels to be done, I figure I'd let some of you make levels for it. It's quick and simple, just follow the format I give below.

Just imagined each number is a object

NPC Code:

0 - Empty
1 - block
2 - Spike Top ( V )
3 - Spike Right ( < )
4 - Spike Bottom ( ^ )
5 - Spike Left ( > )
6 - Goal
7 - Player Start
8 - Ramp /|
/__|
9 - Ramp |\
|__\
10 - Ramp |»»/
|/
11 - Ramp \»»|
\|

All Levels are 15 by 10




Basically Here is what Level one looks like in code.

PHP Code:
{
  
1,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  2,  1,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  7,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  6,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
5,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  3,
  
1,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  4,  
}, 
just forum PM what you have and I'll go through it and see if I like it. Thank you!
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  #229  
Old 11-23-2010, 10:23 PM
Deas_Voice Deas_Voice is offline
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gratulation on Hosted Tab =D
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  #230  
Old 11-23-2010, 11:50 PM
27Junior1 27Junior1 is offline
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congrats on getting hosted
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  #231  
Old 11-24-2010, 12:02 AM
Fulg0reSama Fulg0reSama is offline
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Gratz on hosted, now become classic.
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  #232  
Old 11-24-2010, 12:07 AM
DrakilorP2P DrakilorP2P is offline
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How do I get past the old man? The gate's open but the old man won't let me pass.
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  #233  
Old 11-24-2010, 12:41 AM
MrOmega MrOmega is offline
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The old man is a bug that popped up. When ever a player would enter the castle and log out while still in the cutscene, the script wouldnt remove the old man, fixed now though, sorry.
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  #234  
Old 11-30-2010, 12:49 AM
MrOmega MrOmega is offline
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Updates :
  • Fixed a few Bugs
  • Strafing System in almost done. You can toggle straffing by pushing the SpaceBar. May change the button need and if the key toggles it or you must keep the key pressed down. (Will need player input for this decision)
  • Targetting System has been started. All Objects/NPCs will incorporate it somehow. Currently there are eight actions you can try to do to whatever is targetted.
    • Move To Here
      • A Simplistic point'n'click movement system.
    • Look/Study
      • Try to get more info on what is targetted (eg. baddies)
    • Open
      • Try to open the target (eg. chests, crates, etc)
    • Read
      • Try reading what is targetted. ( eg. stone statues, signs, etc)
    • Speak To
      • Talk to people without having to be right by them. ( eg. someone up on a roof, that yo ucan't access)
    • Attack
      • Automated attack system, will attack baddies, will not work on Bosses
    • Close (REMOVED)
      • Try to close the target (eg. chests, crates, etc)
    • Do Nothing
      • Just move arounf the target so you don't automatically do what is selected.

    The Object Targetted, is zoomed 1.25 times so in crowded areas you can see what is targetted.
    Objects that are targetable will have a very faint target circling them also.
    The whole targetting system can be toggled on/off by pressing 't'

  • Major Updates to the Overworld/dungeon
  • Updated Tileset
  • Varia has finally gone HOSTED!!!
  • New village of Edan has been started. ( West of Dungeon 1 Exit)
  • 2 New Baddies (Scorpion and Sand Crawler)
  • You can know "push" on doors to open them, instead of having to always grab them
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Last edited by MrOmega; 11-30-2010 at 07:51 PM..
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  #235  
Old 12-01-2010, 06:20 AM
MrOmega MrOmega is offline
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Cool

Few more updates, I have dungeons 2-4 fully planned out. Targetting system has been intergrated with the majority of the objects on the OSL island and the Town of Gale, insides of the osl has been fully intergrated. Will add the system to players sometime early next week. Also looking for some help, you can read about that on the hirings thread in Playerworld Openings.
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  #236  
Old 12-02-2010, 04:56 AM
MrOmega MrOmega is offline
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Updates :
  • Replaced Closed with Lock-On.
    • Locking onto the target now makes you always face the target with your shield up. Good for distance enemies. Also with Lock-On, you will be able to precisely cast a range magick attack.
  • Worked on some music
    • Please Forum PM/Bug Stefan to increase Varia's download cap to 3MB, so the new stefs over 1MB can be heard by all people in .ogg/.mp3 formats
  • Added a clear logs Button to the F2 Log Window. Pushing it cleans all Log Tabs
  • When changing Varia Game Options, it now reports it to the appriate log, so you can verify the change. (eg. Setting the sound format to .Ogg, will tell you in the sound log tab that it has been changed successfully)
  • Cleaned Up and improved efficency in Targetting System script. (Currently runs at 0.0091656%)
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Time is the fire in which we burn...
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  #237  
Old 12-02-2010, 04:26 PM
MrOmega MrOmega is offline
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I have released a beta targetting system. Some commands are incomplete/not working but other ones are done. I hope players can test it and player around with it and tell what can be improved.

Commands not completed
  • Attack
  • Lock-On

Other commands are mostly finished. Only thing left is to intergrate the targetting system with all the objects on Varia. Which is why I would like some NAT help is someone has the spare time.

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  #238  
Old 12-03-2010, 04:13 AM
MrOmega MrOmega is offline
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Updated the sword system. Swing and spin is now fixed. You can press S rapidly and all you'll do is slash, when you hold S, you will swing and go into a charge pose. Right now you will remain stationary, I will work on movement while charging tomorrow. But when you release S you will spin.

Drakilor and I may of found a bug/issue between clients (Windows vs. Linux) It seems on linux, when you hold S it calls keydown/keyup, but on Windows when you hold S it calls keydown until you release S, which then it calls onkeyup, Deas if you could log on and test this, it would be greatly appreciated. Just tell me if you can charge or if you just rapidly slash. :])

Here's a vid of it.



I may require a mass reset here in the coming days, I will try to do as much as I can, so I don't have too.
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  #239  
Old 12-03-2010, 04:27 AM
Cubical Cubical is offline
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i'll log on and test it really quick
edit: i'm glitched in darkness, i'll log back on tomorrow
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  #240  
Old 12-03-2010, 04:36 AM
Fulg0reSama Fulg0reSama is offline
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I like the sword charge but... That glitter effect GAH WHY?
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