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  #61  
Old 01-15-2012, 08:08 AM
toyotasupra toyotasupra is offline
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Less praying Please, I would like the cost of reviving to be lower. 150 is a lot of grace. =/
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  #62  
Old 01-15-2012, 01:49 PM
MajinDragon MajinDragon is offline
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Grace and wisdom spells need to become more viable as a means of combat with no other forms of combat used in conjunction. At the moment you could probably take a player down if you came prepared with 2x max grace from altar praying, but that's a one shot and from then on, running and praying is the only option. It's just so flawed as a combat tree.

I don't think 150 grace is too much for a revive but i think there should be stages of revive so 150 would revive and fully replenish HP of the revived, 100 would go towards a 60% heal + revive and 50 would go towards a 20% revival with varying casting times so that there are tactical advantages to using even the smallest revive in a war situation but those advantages wouldn't really go down well in a pve situation where 100% hp is preffered over a small revive and then another heal as they'd surely need.
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  #63  
Old 03-28-2012, 05:47 AM
garglius1 garglius1 is offline
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Suggestion to change the blessing scale of this god. +4 as a maximum is too low now that some weapons come with implemented blinding (eg the extremely common xmas flame sword) Perhaps put it on a scale similar to Bile, so that Dian blessed weapons can be viable.
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  #64  
Old 03-28-2012, 06:20 AM
Felix_Xenophobe Felix_Xenophobe is offline
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3 wc and damage won't make dian viable. The existance of poison and Bile/Ogma keeps him from being viable
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