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Old 08-10-2012, 01:16 AM
lTBSl lTBSl is offline
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Simulator...

Anyone know of a simulator in the code gallery that i could use to make it so if i change gun stats it only changes that of the player that has the simulator and not change the stats of the live guns?
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Old 08-10-2012, 01:19 AM
BlueMelon BlueMelon is offline
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The one we use on era works like so:
Open the weapon script and parse the variables and get the freeze,ganis, etc. Then we just use it in the simulator as a real weapon.
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Old 08-10-2012, 01:46 AM
cbk1994 cbk1994 is offline
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Your question can't really be answered properly because it depends entirely on the design of your gun system.
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Old 08-10-2012, 07:18 AM
Tim_Rocks Tim_Rocks is offline
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Sounds like a cool idea, we could use more gun servers.
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Old 08-10-2012, 03:53 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by cbk1994 View Post
Your question can't really be answered properly because it depends entirely on the design of your gun system.
True, but you could ask a simple question or two to get things narrowed down.
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Old 08-10-2012, 04:53 PM
Emera Emera is offline
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Sounds like a cool idea, we could use more gun servers.
True, but it's much harder to set up a orders gun server than it is a to set up a classic server purely because you need to have your own tileset, gun images, a gun system and w/e
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Old 08-10-2012, 10:28 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Fulg0reSama View Post
True, but you could ask a simple question or two to get things narrowed down.
Feel free to, but I'm not going to. I assume anybody asking this question knows enough about their gun system that they can describe it without me guiding them through it, or can at least post some code. BlueMelon already posted a solution that will work for most of the gun systems in use on Graal.
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Old 08-10-2012, 10:56 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by cbk1994 View Post
Feel free to, but I'm not going to. I assume anybody asking this question knows enough about their gun system that they can describe it without me guiding them through it, or can at least post some code. BlueMelon already posted a solution that will work for most of the gun systems in use on Graal.
Once again, true.
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