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  #1  
Old 06-27-2011, 05:23 PM
xXziroXx xXziroXx is offline
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What would YOU like to see on GK?

It seems I will be spending some time developing on GK for the rest of the summer, and other than the usual "moar dungeons/monsters!" I could really use some suggestions on what to work on.

So what would you like changed in the current content? Perhaps you'd like to see something new added? Please note that damage/ac/resistance calculations etc. is hardcoded into the Graal engine (to my understanding at least) and can not be changed much at all.

I can't guarantee I'll work on anything that's posted in this thread, but I will use it all along with older threads I come across to get a better understanding about things.

Thank you in advance!
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Last edited by xXziroXx; 06-27-2011 at 05:44 PM..
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Old 06-27-2011, 05:27 PM
Conqueror Conqueror is offline
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One near the top of my list would have to be a way to highlight multiple items in my inventory, and drag and drop to npc. This would make scroll/ring spawning a lot more bearable.

Also, a "buy back" feature would be nice, in case you accidentally sell something valuable.
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Old 06-27-2011, 06:02 PM
Cubical Cubical is offline
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http://forums.graalonline.com/forums...hp?t=134258659
I guess ignore this if you have no control over AC or anything, however check out pats post. I think it's the second one down, that could be a solution to people pking in pmode however it's kind of redundant seeing as there is a spar 2 levels east of bomboria.


http://forums.graalonline.com/forums...hp?t=134262810
Lords aren't so much as broken as useless, they get stuck deep within the dungeon so nobody ever uses them anymore. A few fixes were mentioned here


http://forums.graalonline.com/forums...hp?t=134259029
Adding monster drops that are actually useful, this post has a few good ideas about it. Majins idea in particular.


http://forums.graalonline.com/forums...ad.php?t=83472
The biggest list of ideas I could find at the moment, I don't agree with all of them and some of them have already been done but it's worth a look.


http://forums.graalonline.com/forums...hp?t=134263382
A thread about changing the entire world into a battleground to fix the current damage and lengthy pk issues.


http://forums.graalonline.com/forums...hlight=dungeon
An idea for a dungeon, I don't like how it was explained but I liked where the idea could have gone.
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Old 06-27-2011, 09:53 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xXziroXx View Post
Please note that damage/ac/resistance calculations etc. is hardcoded into the Graal engine (to my understanding at least) and can not be changed much at all.
It's not hard-coded into the mudlib, it's controlled by script.
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Old 06-27-2011, 10:24 PM
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I'd really like to see the rest of the attacktypes finished, would be cool to see even cold have a chance of slowing you down.

http://forums.graalonline.com/forums....php?p=1656469
Not saying to do that, but something to do with Kingdoms would be cool, if you have any ideas of your own.

I'd like to see more reasonable ways to get items into the economy by any means, like the drop thread that Cubical posted, heres a simple way to flush the economy of EC's, and players can still have the long term goals of Dragon Plate, and stuff, with Tig's recent EC Shop update.

http://forums.graalonline.com/forums...hp?t=134262969

I'd also REALLY like to see more events. If you ever get a simple idea, any event added to our collection would really be nice. I'd count all of our possible set events (musical chairs, waterglass, lucky altars, raffle, etc), and it's without a doubt less than 10. (not to say the custom event system isn't pretty nice, we have a lot of possibilities with it.)
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Old 06-27-2011, 10:40 PM
ViperZakuto ViperZakuto is offline
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instead of removing ac altogether... remove EA's altogether and keep base ac of armors. Redo all the armors so they don't cap speed. this would greatly improve armors moving around the economy. Just give berweans a speed + something since they are supposed to be lighter. also wipe clean all armor enhancements. i would be ok with this, even with wasting many ec's on EA's as i did.

here would be a great project... just release one skill at a time.
http://forums.graalonline.com/forums...hp?t=134263579

either of these two would be awsome.
http://forums.graalonline.com/forums...5&postcount=16
http://forums.graalonline.com/forums...ad.php?t=66389

Great boat idea
http://forums.graalonline.com/forums...hp?t=134263246

help with items vanishing, and keep them moving through the economy.
http://forums.graalonline.com/forums...ad.php?t=78380

Last edited by ViperZakuto; 06-27-2011 at 10:57 PM..
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Old 06-27-2011, 11:30 PM
Seeya Seeya is offline
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out of vipers thread, I really liked this idea:

http://forums.graalonline.com/forums...4&postcount=10
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Old 06-28-2011, 12:18 AM
Stephen Stephen is offline
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I still think the Breakfloor event would be fun & easy.
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Old 06-28-2011, 12:26 AM
ViperZakuto ViperZakuto is offline
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Yes! even tig agreed =O
well made it better lol
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Old 06-28-2011, 01:13 AM
MajinDragon MajinDragon is offline
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These are just a few I looked around for, they'd probably have real immediate effects:

The Inventory, by MajinDragon
PVP suggestion that's very simple, by Cubical
Fortune Box, by Seeya
Stat Changes/Updates, by MajinDragon

Another idea is to expand the current maximum stats, of 30, to a number which would allow for more varied stat combinations on items and thus, more room for new items to move into. The benefits to current stats would need to be scaled properly with the new max so that we obviously don't get people walking around with inf weight cap or too much hp/sp/grace. The real victory would come with people never being able to get 100/100/100 (str/dex/con) but instead something like 95/89/97 or 90/93/95.
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Old 06-28-2011, 01:45 AM
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I agree stats should be scaled. The fact 30/30/30 is possible (and quite easy) is really lame.
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Old 06-28-2011, 03:02 AM
smirt362 smirt362 is offline
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Useless/broken spells, GK has a bunch of them. Could something be done?

Casting, currently you wait around to cast, then the animation plays, THEN the spell is triggered. Could the cast time be combined with the animation? One of the worst offenders is probably "Create Bomb"

Small/Medium/Large versions of spells basically being the same thing. Shouldn't a "Large Snowstorm" conjure a wider area spell than a "Small Snowstorm?"

Magic being worthless to level past 18 because the MP cost increases far more than any damage you'd get out of it.

Glitches. Some are very old, like the one with Alchemy where the materials still appear in your inventory. http://forums.graalonline.com/forums....php?p=1652877

Speaking of Alchemy. Instead of having to lug around 14 pots which you position strategically, fill individually with ingredients, cast alchemy, reopen each, and grab the results; could we have to it where you put multiples of the required ingredient and it spits out however many you have ingredients for. Example: Water of the Wise uses 7 waters, if I wanted to make 5 water of the wise I'd just put 35 waters in the pot and cast alchemy on it.

A way to make scrolls, blank ones that is. Instead of buying them in the shop.

The boats to Kingdom islands being paaaaaaaainfully slow. Speed it up a bit?

Not really anything you can do but, mudlib access for Tig?

I'll probably think of more.
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Old 06-28-2011, 03:13 AM
Seeya Seeya is offline
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Quote:
Originally Posted by smirt362 View Post
Useless/broken spells, GK has a bunch of them. Could something be done?

Casting, currently you wait around to cast, then the animation plays, THEN the spell is triggered. Could the cast time be combined with the animation? One of the worst offenders is probably "Create Bomb"

Small/Medium/Large versions of spells basically being the same thing. Shouldn't a "Large Snowstorm" conjure a wider area spell than a "Small Snowstorm?"

Magic being worthless to level past 18 because the MP cost increases far more than any damage you'd get out of it.

The boats to Kingdom islands being paaaaaaaainfully slow. Speed it up a bit?
All these are very important. The animation for "icestorm" should take 1.7 seconds if I'm using golden sceptre.

There should be damage increase by leveling Magic, and if there isn't any, magic levels should at LEAST not increase MP usage, only making it a burden to get more magic levels.

Simple broken spells should be fixed.

I think boats used simply for travel such as the ferrys should have possible custom images, and go 150% speed, making it very viable to use the ferries rather than running through the dungeons. Trips from Santerrain to Samurai are painful.
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Old 06-28-2011, 03:16 AM
SlyRemixed SlyRemixed is offline
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I totally agree with Viper's ideas compilation; they are pretty much my favorite ideas in the forum.
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Old 06-28-2011, 04:22 AM
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If you need good ideas, MajinDragon is your man. The man speaks gold.
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