Quote:
Originally Posted by DDynasty
I agree with donark, why have a controlled economy? Release every gun in a shop for an LOW price and problem solved. I think more people would play era for pking if everyone had the same guns. Keep the weight system on there so that way noone can carry over 100 guns or so, but keep it just for pking not merchanting and yadayada, just keep it for pking with all the guns released, even though it wont happen its a GOOD idea.
|
I agree that short-term it is a great idea. However, long-term you need to have weapons of a variety of prices. Look at games such as Call of Duty, World of Warcraft, etc, what they have in common is stuff you need to work towards. Better weapons, a higher rank (prestige 15), and what not. While Era can go about finding new ways of keeping players attention (possibly have a ranking system on Era?), items is a good way to keep users interested.
HOWEVER, what Era does wrong is that, all your hard work doesn't pay off. If I work hard on COD, i can get a high rank and unlock some new stuff. On Era though, thats not true. Weapons are limited, so you may have to wait months to find a player with a gun, or a friend of yours might just get a spawned/cst weapon after just starting the other day.
In my opinion, the Gun admin needs to sit down and actually figure out a pricing system, and then to keep the gun within that range, make sure their is constant supply of them, and that they are in the pawnshop.
With prices fixed, it will also be better for new players. The hardest thing on Era is figuring out how much a gun is worth (IMO). Especially when you new, people just try to scam you. Unfortunately this would make merching very difficult, but this is where player jobs make their comeback. Open more player shops, add more npc jobs (farming, fishing, etc) and players can make money the way it was intended.