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  #106  
Old 02-10-2010, 08:26 PM
Venom_Fish Venom_Fish is offline
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I just killed people with whatever I had. People liked how I killed people, so they gave me better stuff to see how else I could kill people. Then it got fun, so they gave me more better stuff. Then I killed some more, and well you get how I got wealthy
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  #107  
Old 02-10-2010, 10:22 PM
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I just killed people with whatever I had. People liked how I killed people, so they gave me better stuff to see how else I could kill people. Then it got fun, so they gave me more better stuff. Then I killed some more, and well you get how I got wealthy
People who had access to srenwaps meti.
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  #108  
Old 02-11-2010, 04:22 AM
Frankie Frankie is offline
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Quote:
Originally Posted by cbk1994 View Post
You're right (though we didn't actually reset bank accounts, we just temporarily removed them and restored them the next day). I've been thinking about a good way to keep the economy more balanced. The real problem is that some people have $2m while others have <$100k. It's hard to work your way into the position where you have enough money to really market items right now on Era, and if we're totally honest, we know most people probably don't really deserve their millions.

The most obvious answer is to balance every gun and create gold sinks, but even this isn't usually effective for long. It's going to be important also to not just think about the economy and also think about competition PK-wise. We plan to have an array of leaderboards for gangs/individuals, and I think those will encourage PKing.

I went off topic, though. I hope to restore the business system to the way it was before, but also involve more NPC shops in a way that won't let business owners make a killing from exclusivity or price fixing with other owners. I'll post more about this soon hopefully. Guns being sold in different shops will reduce their rarity, though I'm not really sure if rarity is a big problem. As long as we keep the amount of money to a fair amount, I don't think we will run into the problems we have run into now.

I'm not entirely sure I answered the question, but I think that covers the majority of my plans.
Since the option of clearing everyone's bank account was mentioned, I thought I would make a point about it regardless if it was done or not.

I've been trying to recommend more money sinks for god knows how long. The best example I have and will always use is Pyro Tech. All PT items are non-durable goods (lawl economic terms.) People spend money on them, but they use them up and have to go back and buy more. Unlike guns where you buy one and you keep it until you trade it, and will always be in the economy unless someone destroys it.

Also, if you go with my idea to decrease the need for money to play the game, players won't have much of an incentive to abuse a glitch. I've been saying it for a long time now, the game should be fun and shouldn't revolve around an economy. This isn't new news to people that have read my proposals in the past.
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  #109  
Old 02-11-2010, 08:47 AM
Andre2006 Andre2006 is offline
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What he says ^ , we do not want to work for money so we can have fun for how long? 10 minutes, then we have to go work again. We come here to have fun when we have nothing else to do.
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  #110  
Old 02-11-2010, 11:22 AM
Nonepwnz Nonepwnz is offline
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we don't want any money changes or new ideas how to fix the economy that you never will succeed with. Let the players have fun, focus on new features which gives some fun into the game. Easy to gain cash too! Woaowoawowao

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  #111  
Old 02-11-2010, 07:09 PM
Venom_Fish Venom_Fish is offline
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Agreed, but some degree of an economy is indeed needed. They're just going overboard with it though.
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  #112  
Old 02-11-2010, 07:15 PM
Immolate Immolate is offline
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Maybe a really gradual and long-term fixes could be made. It be totally brilliant if there was an instant or quick cure but the only way is to go long term and also by having open beta tests on a new economic solution. That's what the Dev server is for really.
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  #113  
Old 02-11-2010, 07:21 PM
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Interestingly enough, I'm not sure the economic problems develop in a short-term ordeal.
There's no complete fix to it, its only to prolong its last. This one crashed due to a vast amount of problems, which as I believe, they've solved. So if they reset right now, economic problems shouldn't arise for over 5 years. If these problems are indeed solved, but I believe they are in-seek of a permanent solution. Which I do NOT believe will happen. Real-life Governments have not came to that yet, lol.
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  #114  
Old 02-15-2010, 05:21 AM
Nonepwnz Nonepwnz is offline
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Quote:
Originally Posted by Venom_Fish View Post
Agreed, but some degree of an economy is indeed needed. They're just going overboard with it though.
Haha yeah ;-)
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  #115  
Old 02-18-2010, 04:10 AM
Frankie Frankie is offline
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Originally Posted by Venom_Fish View Post
Agreed, but some degree of an economy is indeed needed. They're just going overboard with it though.
I do agree that there should be some sort of economy on the server, but my main point is that it shouldn't be entirely what the game is based around.
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  #116  
Old 02-21-2010, 06:30 PM
Andre2006 Andre2006 is offline
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Way to kill all the prices with the auctions. Less money is streaming around the economy which forces the prices to go down.
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  #117  
Old 03-10-2010, 04:25 AM
Thermometer3 Thermometer3 is offline
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Quote:
Originally Posted by Andre2006 View Post
Way to kill all the prices with the auctions. Less money is streaming around the economy which forces the prices to go down.

DUDE. If u didnt read this thread in the first place.. WE WANT PRICES TO GO DOWN. Guns shouldnt cost 2 mil to have. That just makes it where usders are the only ones with guns..

And I also too second reset. We should even wait for new dev. Just reset and end all economic worries/problems xD
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  #118  
Old 03-10-2010, 05:35 AM
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Originally Posted by Thermometer3 View Post
DUDE. If u didnt read this thread in the first place.. WE WANT PRICES TO GO DOWN. Guns shouldnt cost 2 mil to have. That just makes it where usders are the only ones with guns..

And I also too second reset. We should even wait for new dev. Just reset and end all economic worries/problems xD
^ Resets are great. However, whatever fixes/balances they add into the game once the reset occurs (assuming they do) ultimately wont stop inflation over long term. A economy is a economy, regardless virtual or real. The only way to fix/ "control" the prices of items/ "control" the economy on a virtual economy is to make sure enough cash is going out to balance how much new cash is created ( ex. mining/flower picking, etc)
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  #119  
Old 03-10-2010, 05:36 AM
Silent48 Silent48 is offline
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^ Adding to the post. One way would to make playerbusiness NPC run, so all ammo money, food money, gun money will be withdrawn from the economy, not pumped back in. Again, however, not to many players are for all business's to be NPC run so this approach wont work, but it'd be on of many possible solutions.
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  #120  
Old 03-12-2010, 04:45 PM
Catbert Catbert is offline
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