Quote:
Originally Posted by cbk1994
You're right (though we didn't actually reset bank accounts, we just temporarily removed them and restored them the next day). I've been thinking about a good way to keep the economy more balanced. The real problem is that some people have $2m while others have <$100k. It's hard to work your way into the position where you have enough money to really market items right now on Era, and if we're totally honest, we know most people probably don't really deserve their millions.
The most obvious answer is to balance every gun and create gold sinks, but even this isn't usually effective for long. It's going to be important also to not just think about the economy and also think about competition PK-wise. We plan to have an array of leaderboards for gangs/individuals, and I think those will encourage PKing.
I went off topic, though. I hope to restore the business system to the way it was before, but also involve more NPC shops in a way that won't let business owners make a killing from exclusivity or price fixing with other owners. I'll post more about this soon hopefully. Guns being sold in different shops will reduce their rarity, though I'm not really sure if rarity is a big problem. As long as we keep the amount of money to a fair amount, I don't think we will run into the problems we have run into now.
I'm not entirely sure I answered the question, but I think that covers the majority of my plans.
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Since the option of clearing everyone's bank account was mentioned, I thought I would make a point about it regardless if it was done or not.
I've been trying to recommend more money sinks for god knows how long. The best example I have and will always use is Pyro Tech. All PT items are non-durable goods (lawl economic terms.) People spend money on them, but they use them up and have to go back and buy more. Unlike guns where you buy one and you keep it until you trade it, and will always be in the economy unless someone destroys it.
Also, if you go with my idea to decrease the need for money to play the game, players won't have much of an incentive to abuse a glitch. I've been saying it for a long time now, the game should be fun and shouldn't revolve around an economy. This isn't new news to people that have read my proposals in the past.