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  #46  
Old 12-17-2010, 10:25 PM
DustyPorViva DustyPorViva is offline
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It might look better to have the water down some instead of right up against the floor.
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  #47  
Old 12-17-2010, 11:45 PM
DemonSpawnn DemonSpawnn is offline
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Quote:
Originally Posted by DustyPorViva View Post
It might look better to have the water down some instead of right up against the floor.
I could make it go down a lil bit I guess, but not too much or else the player couldn't swim to that door.

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Now all this needs are some semi run down and corroded statues of this past ancient civilization
Defiantly!


Once Its winter break I will try to finish up my complete temple set, including all NPCs, baddies, and the outside of the temple.. For the outside I'm thinking of architecture somewhat inspired by Angkor Wat... Will be challenging..

Anyways if time allows me, and my computer stops crashing so often, I'll start some statues and what not this weekend..

Last edited by DemonSpawnn; 12-17-2010 at 11:45 PM.. Reason: opps
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  #48  
Old 12-17-2010, 11:47 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by DemonSpawnn View Post
I could make it go down a lil bit I guess, but not too much or else the player couldn't swim to that door.
4 or 6 pixels would be a massive improvement.
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  #49  
Old 12-17-2010, 11:57 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by DustyPorViva View Post
4 or 6 pixels would be a massive improvement.
I would actually go with 8 to 10 pixels personally.

I did a quick marking of where it could show most presented by rainbow indicators different color for every pixel.

I marked it for 10 pixels but again I'm seeing 7-10 being the best range but that tiny spot about a tile big could probably use a 4-6 perhaps like dusty said. Experiment on it mentally and see what fits best.

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  #50  
Old 12-19-2010, 11:30 AM
DemonSpawnn DemonSpawnn is offline
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It would feel weird just posting what I changed with the water level, so I included some older graphics I made.. Since I don't really have time to finish the ruins tiles until winter break, I have a little time this weekend, I feel like I should polish or scrap some of my older tiles... So here is what they look like now, I'll do some recoloring and editing to them I guess..


Last edited by DemonSpawnn; 12-19-2010 at 11:30 AM.. Reason: ...
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  #51  
Old 12-19-2010, 01:21 PM
Soala Soala is offline
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The perspective is wrong on the walls next to the tree. Other than that, I like your style, even if those cliffs are not really my taste
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  #52  
Old 12-19-2010, 03:47 PM
Dnegel Dnegel is offline
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I like your tree
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  #53  
Old 12-19-2010, 11:20 PM
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I like it.
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  #54  
Old 12-19-2010, 11:23 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Soala View Post
The perspective is wrong on the walls next to the tree. Other than that, I like your style, even if those cliffs are not really my taste
Hmm?
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  #55  
Old 12-20-2010, 04:54 AM
DemonSpawnn DemonSpawnn is offline
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Quote:
Originally Posted by Soala View Post
The perspective is wrong on the walls next to the tree. Other than that, I like your style, even if those cliffs are not really my taste
Yea I really hate those cliffs, I'll remake them from scratch.
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  #56  
Old 12-20-2010, 05:42 AM
Fulg0reSama Fulg0reSama is offline
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I like demonspawn's artwork, keep at it.
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  #57  
Old 12-20-2010, 02:56 PM
Soala Soala is offline
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Quote:
Originally Posted by DustyPorViva View Post
Hmm?
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See what I mean? Even if it's a small error, it'd be better if it was fixed
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  #58  
Old 12-20-2010, 03:51 PM
Liberated Liberated is offline
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Quote:
Originally Posted by Soala View Post
Attachment 52073
See what I mean? Even if it's a small error, it'd be better if it was fixed
i don't see it, looks fine to me.
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  #59  
Old 12-20-2010, 04:01 PM
Soala Soala is offline
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i don't see it, looks fine to me.
the lines that I highlighted in yellow and green are not supposed to "circle around" the wall, the perspective is slightly wrong for this part.
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  #60  
Old 12-20-2010, 04:04 PM
Liberated Liberated is offline
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Quote:
Originally Posted by Soala View Post
the lines that I highlighted in yellow and green are not supposed to "circle around" the wall, the perspective is slightly wrong for this part.
Why are they not, they are in front of and beside the wall. Makes sense to me.
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