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  #16  
Old 02-01-2011, 06:14 PM
MattKan MattKan is offline
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Quote:
Originally Posted by fowlplay4 View Post
If you use community name as a unique identifier/key to the account data then yes it will otherwise no.
Two Options Then:

1) somehow transfer the accounts to whatever the players choose as their new account name so they don't lose anything

2) Don't really do anything about people who currently don't have custom account names, but start selling the accounts where you can choose your account name again.

Obviously 1 is preferable to 2, but I think both would be a major improvement.
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  #17  
Old 02-01-2011, 07:34 PM
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Quote:
Originally Posted by MattKan View Post
Two Options Then:

1) somehow transfer the accounts to whatever the players choose as their new account name so they don't lose anything

2) Don't really do anything about people who currently don't have custom account names, but start selling the accounts where you can choose your account name again.

Obviously 1 is preferable to 2, but I think both would be a major improvement.
Nothing has to be done, if they would just fix the last remaining issues with the system and make it transparent to players things would be just fine but alas we have servers like UN whom do very little in their maintenance department and other people who just don't know how to use it properly.

The system should of been used from the get-go, it's just a mess on how things are setup.

How it is on UN:

player.nick - Used to display player's nickname
player.communityname - Either not used at all or not used properly
player.account - Still used in public commands and very visible to the player-count.

How it should be used it:

player.nick - Used to display player's nickname
player.communityname - Used to display unique identifier for other players
player.account - Used for back-end data storage

Players should only be aware of two things when they're playing, other player's nicknames and their publicly displayed handle (community name).
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  #18  
Old 02-01-2011, 08:27 PM
Deas_Voice Deas_Voice is offline
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i'd just like to mention that it's almost impossible to find out a players graal account now that it's only the communityname that shows. i know that u can send a pm to them and have it showed in F2; otherwise its by rc "global chat" command or thought the playerlist, and open their attributes, which can be annoying with 50+ players on.
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  #19  
Old 02-01-2011, 09:59 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by MrOmega View Post
I've always used findPlayer( account).communityname and findPlayerByCommunityName( cname).account for when I've been wanting to do that. Also, since not every player has a community name set I usually do
Graal Script Code:
temp.pl findPlayeraccount);
temp.pName = !( temp.pl.communityname)? temp.pl.accounttemp.pl.communityname 
Just to avoided the annoyance, but as stated in that thread, offline accounts, well, there's no support. I worked around this awhile ago by making a DBNPC and putting account in an array, then whenever the player logged on, if their account was in their, then some function would run. I agree with the RC issues, usually communitynames are easier to remember than accounts.
I'm wondering if you even read the thread I linked to...

Quote:
Originally Posted by cbk1994 View Post
The reason these commands are needed is not for findPlayer, but for when accounts are offline.
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  #20  
Old 02-01-2011, 10:49 PM
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Quote:
Originally Posted by cbk1994 View Post
I'm wondering if you even read the thread I linked to...
read my post, i mentioned the failure of the offline account manipulation, i also told my work around...
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  #21  
Old 02-02-2011, 10:58 AM
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Quote:
Originally Posted by RegretZ View Post
Why don't they just bring back classic accounts while they're at it?
Good point, Graal is dieing because new players dont want to pay 36.00 € to play, the only thing keeping the community alive is the players with lifetime Classic accounts if they brought back Classic subscription we would get a larger community and more players.
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  #22  
Old 02-02-2011, 01:50 PM
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Quote:
Originally Posted by Raspberry View Post
Good point, Graal is dieing because new players dont want to pay 36.00 € to play, the only thing keeping the community alive is the players with lifetime Classic accounts if they brought back Classic subscription we would get a larger community and more players.
My thingymajig tells me that there is a good chance he wasn't being srs.
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  #23  
Old 02-02-2011, 03:04 PM
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Quote:
Originally Posted by Raspberry View Post
Good point, Graal is dieing because new players dont want to pay 36.00 € to play, the only thing keeping the community alive is the players with lifetime Classic accounts if they brought back Classic subscription we would get a larger community and more players.
Actually I was being sarcastic there...
The reason they don't bring Classic accounts back is because they don't provide a constant flow of income. Bringing back Classic accounts would basically be placing total faith that somehow a ton of players will join every day/week/month/w.e. in the future, and provide constant money, but that is highly unlikely.
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  #24  
Old 02-02-2011, 06:40 PM
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Quote:
Originally Posted by RegretZ View Post
Actually I was being sarcastic there...
The reason they don't bring Classic accounts back is because they don't provide a constant flow of income. Bringing back Classic accounts would basically be placing total faith that somehow a ton of players will join every day/week/month/w.e. in the future, and provide constant money, but that is highly unlikely.
I agree, their current mindsets about classic are wrong though. If they do bring it back they need incorporate a cash shop system for it. Kinda like what the cards did, but leave the shop items up to the server. This in return could also provide more people to buy the bigger price on dev gold. If a player bought an item for 5Gelats, then Graal gets 4 gelats of the cash value and the server owner gets one. Items that last a couple of hours or so, players will buy them constantly. This then leaves the workers of the server to have faith in the owner to distribute the earnings accordingly.
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  #25  
Old 02-02-2011, 07:56 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by MrOmega View Post
This then leaves the workers of the server to have faith in the owner to distribute the earnings accordingly.
this would never work, i'm sure some "owners" will take it all for them selfs
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  #26  
Old 02-02-2011, 08:34 PM
MrOmega MrOmega is offline
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Quote:
Originally Posted by Deas_Voice View Post
this would never work, i'm sure some "owners" will take it all for them selfs
I suspect some will, but, the more mature of us, will distribute it accordingly, thus creating more content and then more players/munniez, being more successful servers.
Free Market Baby!

(Basically owners that do that will die off due to the invisible hand)
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  #27  
Old 02-03-2011, 07:30 AM
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Quote:
Originally Posted by salesman View Post
My thingymajig tells me that there is a good chance he wasn't being srs.
Oh well i still agree with my point
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  #28  
Old 02-03-2011, 07:32 AM
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Quote:
Originally Posted by RegretZ View Post
Actually I was being sarcastic there...
The reason they don't bring Classic accounts back is because they don't provide a constant flow of income. Bringing back Classic accounts would basically be placing total faith that somehow a ton of players will join every day/week/month/w.e. in the future, and provide constant money, but that is highly unlikely.
Yeah i know...
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  #29  
Old 02-22-2011, 03:58 AM
The_Federov The_Federov is offline
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Quote:
Originally Posted by RegretZ View Post
Why don't they just bring back classic accounts while they're at it?
So they can make more money?
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  #30  
Old 02-28-2011, 02:18 AM
Darugo Darugo is offline
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When I first heard of this Graal#### it immediately reminded me of this pamphlet my Business teacher had that was called "We're all just numbers." Something about credit score. Kind of disturbing that the whole idea was introduced as it's the ruining of a player's individuality.
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