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  #61  
Old 09-20-2010, 02:25 PM
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I'll be contacting you about the storyline writer either tonight or tomorrow afternoon. I'm busy today with personal business, but my credentials should be enough.
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  #62  
Old 10-06-2010, 10:11 PM
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Storyline position.

Hello Tig (as well as other GK players / staff) long time no see. I just recently returned to the game after about a year off and am currently looking for something to do on my spare time.

I would absolutely love a chance to tryout for a storyline writer position on your team if there is still any available spots. I write the story for an anime that me and a group of friends work on.

Would love to get in contact with you. My email / MSN is [email protected], feel free to email or chat with me whenever you have the time. I'll check back on the forums every so often in case you reply here.
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  #63  
Old 10-06-2010, 10:13 PM
Tigairius Tigairius is offline
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Originally Posted by CapShadow View Post
Hello Tig (as well as other GK players / staff) long time no see. I just recently returned to the game after about a year off and am currently looking for something to do on my spare time.

I would absolutely love a chance to tryout for a storyline writer position on your team if there is still any available spots. I write the story for an anime that me and a group of friends work on.

Would love to get in contact with you. My email / MSN is [email protected], feel free to email or chat with me whenever you have the time. I'll check back on the forums every so often in case you reply here.
Please contact me if you'd like to talk. Include information about yourself, some examples of things you've done, and explain why you would be valuable to the team.
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  #64  
Old 10-07-2010, 02:25 AM
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  #65  
Old 10-07-2010, 09:12 AM
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It is good to see that someone is concentrating on what is truly important - the foundation - as opposed to trying to add trivial items and features to the game. This is a step in the right direction, hopefully the other steps follow and do not blindly trip.

Tig, I sent you a brief e-mail.
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  #66  
Old 11-04-2010, 11:23 PM
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How do I make a GK level? I downloaded the development pack and all it is is images. How do I add flowers, slopes, etc to outside levels to make a real GK level?
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  #67  
Old 11-05-2010, 12:03 AM
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How do I make a GK level? I downloaded the development pack and all it is is images. How do I add flowers, slopes, etc to outside levels to make a real GK level?
Use the terrain generator to make a simple gmap with terrain support and open one of the levels in the level editor. With the level editor open add a script similar to this but change gmapname.gmap to the name of your gmap.

Graal Script Code:
//#CLIENTSIDE 
if (created) { 
  
loadmap gmapname.gmap;
  
removetiledefs
  
addtiledef picso2.png,,0

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  #68  
Old 11-05-2010, 12:19 AM
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Please remove that loadmap and add a line "gmapname" to loadgmaps.txt in your graal folder instead
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  #69  
Old 11-05-2010, 12:37 AM
cyan3 cyan3 is offline
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Please remove that loadmap and add a line "gmapname" to loadgmaps.txt in your graal folder instead
Every time I've tried to use loadgmap.txt in the past it has never worked for me so I just add loadmap to the tileset script and delete it again after the map has loaded.
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  #70  
Old 11-05-2010, 08:51 PM
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Every time I've tried to use loadgmap.txt in the past it has never worked for me so I just add loadmap to the tileset script and delete it again after the map has loaded.
Same here.
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  #71  
Old 11-06-2010, 06:53 PM
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thank you, it works
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  #72  
Old 11-06-2010, 06:56 PM
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thank you, it works
np
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  #73  
Old 11-18-2010, 09:29 PM
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So, Tig, do you expect GK iPhone to be cross-platform or not? I've heard rumors.
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  #74  
Old 11-18-2010, 09:33 PM
Gothika Gothika is offline
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So, Tig, do you expect GK iPhone to be cross-platform or not? I've heard rumors.
I don't know if this still applies but..

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Will this new server be cross platform?
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Right now this is not decided, but leaning towards no.
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  #75  
Old 11-18-2010, 09:44 PM
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Yea. I read that. But I heard from one of the people developing there that they were leaning towards cross-platform.. and to do so it'd be hard etc because of different packages. idk.
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