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  #61  
Old 03-17-2009, 02:38 AM
MysticX2X MysticX2X is offline
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Doesn't matter about MoD unless guild activity can rise up. Guild activity is out of Classic Management control (Unless they want to go to the extreme and doing local limited guilds), so this thread isn't going to serve it's purpose.
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  #62  
Old 03-31-2009, 01:09 AM
Rufus Rufus is offline
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Each fort should have its own theme and could maybe even be connected to the different Graal types that are situated close to them. An example would be Snow Town actually making use of one of the two types of ice tile that I've given Classic (the ice tiles used in CTF Ice or Ice Sumo) sliding around, making the floor crackable, and the ability to fall through the tiles onto the next floor down. If an elemental theme was pursued rather than just having random attributes for each, they'd feel much more consistent and different to each other. Basically what I'm suggesting is giving each fort its own settings and features, making them individually different and fun in their own way, giving people a reason to actually visit them outside of MoD.
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  #63  
Old 03-31-2009, 01:11 AM
Luda Luda is offline
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I agree, also a fire based one could remove .5 hp every 5 seconds until you reach the top?
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  #64  
Old 03-31-2009, 01:43 AM
BlackSolider BlackSolider is offline
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An elemental theme would be cool and all, but it will be all for naught if guild activity + rivalries stayed at current levels. In addition, it would be nice if we got a prize for capturing/holding forts.
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  #65  
Old 03-31-2009, 02:15 AM
maximus_asinus maximus_asinus is offline
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Originally Posted by Rufus View Post
Each fort should have its own theme and could maybe even be connected to the different Graal types that are situated close to them. An example would be Snow Town actually making use of one of the two types of ice tile that I've given Classic (the ice tiles used in CTF Ice or Ice Sumo) sliding around, making the floor crackable, and the ability to fall through the tiles onto the next floor down. If an elemental theme was pursued rather than just having random attributes for each, they'd feel much more consistent and different to each other. Basically what I'm suggesting is giving each fort its own settings and features, making them individually different and fun in their own way, giving people a reason to actually visit them outside of MoD.
Most likely players would choose the normal version, as in something that doesn't modify the player's movement or health. I'm certain that players would rather not slide around when they're PKing. The idea of different themes is nice though.
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  #66  
Old 03-31-2009, 03:19 AM
jacob_bald6225 jacob_bald6225 is offline
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Most likely players would choose the normal version, as in something that doesn't modify the player's movement or health. I'm certain that players would rather not slide around when they're PKing. The idea of different themes is nice though.
Ya I would go to the regular one but I think different themes would be best without the bells and whistles of sliding and degenerating health.

'Offical' guild wars could be cool too in which the two highest ranking members online set the terms of victory and first guild to reach the terms wins. Like have a window open where they can set what determines victory (Kills after certain time, first guild to 500 kills, other stuff).
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  #67  
Old 03-31-2009, 04:39 AM
Terazel Tenjin Terazel Tenjin is offline
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If there was a larger and more solid playerbase, it might have been worthwhile to reimplement bits and pieces of Nations...

Three years ago.
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  #68  
Old 03-31-2009, 05:10 AM
xnervNATx xnervNATx is offline
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If there was a larger and more solid playerbase, it might have been worthwhile to reimplement bits and pieces of Nations...

Three years ago.
found that funny
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  #69  
Old 03-31-2009, 01:23 PM
Shadow87 Shadow87 is offline
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LOL..nations..yahh
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  #70  
Old 03-31-2009, 07:47 PM
StrykerTFFD StrykerTFFD is offline
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Gimme my beam sword back.
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  #71  
Old 04-01-2009, 04:00 AM
xnervNATx xnervNATx is offline
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give me shield level 3 back! and that golden sword too
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