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  #166  
Old 01-08-2011, 08:29 PM
Elk Elk is offline
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I think a crypt is more like this... id work with more blue/purple and gray than green
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  #167  
Old 01-08-2011, 08:30 PM
DustyPorViva DustyPorViva is offline
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That is incredibly dark, Elk O.o
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  #168  
Old 01-09-2011, 12:38 AM
gwFCCtennis gwFCCtennis is offline
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Quote:
Originally Posted by DemonSpawnn View Post
Here's what I came up with for the door so late at night.

I think the door needs a line down the middle, just so it looks like a door.
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  #169  
Old 01-09-2011, 01:11 AM
DemonSpawnn DemonSpawnn is offline
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Originally Posted by Clockwork View Post
Which way does it swing? :P or is it a gate...?

Also, the rest of your tiles have light coming from the west. Why does the door have light coming from all over?
It goes up. But yea the lighting is screwy.
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  #170  
Old 01-09-2011, 01:20 AM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by Elk View Post


I think a crypt is more like this... id work with more blue/purple and gray than green
I disagree, That looks more like a dark castle in Transylvania.
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  #171  
Old 01-09-2011, 01:28 AM
DemonSpawnn DemonSpawnn is offline
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Originally Posted by Elk View Post
~Pic
I think a crypt is more like this... id work with more blue/purple and gray than green
The characters are too bright for it, and it lost a lot of visibility on the details.. Particularly on the metal that crosses the bricks at the bottem, you cannot see the lil symbols at all.

Though perhaps you are right about a purplish and bluish palette..
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  #172  
Old 01-09-2011, 04:55 AM
smirt362 smirt362 is offline
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Eh, I like your color scheme better than Elk's
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  #173  
Old 01-09-2011, 05:51 AM
Cloven Cloven is offline
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Originally Posted by smirt362 View Post
Eh, I like your color scheme better than Elk's
Agreed, please keep the original color scheme in this instance.
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  #174  
Old 01-09-2011, 06:27 AM
DemonSpawnn DemonSpawnn is offline
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Actually now that I think about it..
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  #175  
Old 01-09-2011, 08:48 AM
Clockwork Clockwork is offline
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Much better :3

Imo tho, make the walls or the floor (one or the other, not both) lighter a bit. Also, those plants can look more green than grey now to show a bit of color XP
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  #176  
Old 01-09-2011, 09:48 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Clockwork View Post
Much better :3

Imo tho, make the walls or the floor (one or the other, not both) lighter a bit. Also, those plants can look more green than grey now to show a bit of color XP
Plants?
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  #177  
Old 01-09-2011, 09:54 AM
Clockwork Clockwork is offline
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Plants?
I'm assuming they're small plants, being in the dirt and slightly green :o
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  #178  
Old 01-09-2011, 12:02 PM
smirt362 smirt362 is offline
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Oh, I never told you. I really like the door.

So what is all this for anyways?
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  #179  
Old 01-09-2011, 12:20 PM
Demisis_P2P Demisis_P2P is offline
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You're much better off making the tiles light and grey and then using a seteffect on the level to make them dark and purple/red/green/brown.
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  #180  
Old 01-09-2011, 06:15 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Clockwork View Post
I'm assuming they're small plants, being in the dirt and slightly green :o
Holy crap those were hard to spot.
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