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  #136  
Old 01-05-2011, 09:20 AM
DemonSpawnn DemonSpawnn is offline
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Been busy lately,
But here is what I did in my spare time tonight, its a WIP remake of the swamp dungeon from earlier... Im really lost about the flooring... The stone floor, is rather griddy, I kept chaning the positions of the brighter stones in hopes of fixing, but all to no avail.. The blackness with a border is were I need to put a unique pattern like in the first tiles for this dungeon... But I am rather tired now...

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  #137  
Old 01-05-2011, 09:45 AM
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  #138  
Old 01-05-2011, 09:58 AM
DustyPorViva DustyPorViva is offline
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One thing that is really detracting to me is the random noise dithering.
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  #139  
Old 01-05-2011, 01:54 PM
Elk Elk is offline
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Quote:
Originally Posted by DustyPorViva View Post
One thing that is really detracting to me is the random noise dithering.
Ya, would have said so too
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  #140  
Old 01-05-2011, 05:59 PM
MrAnonymous_P2P MrAnonymous_P2P is offline
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The texture on the floor is a bit repetitive.

And also it doesn't seem like much of a floor texture.
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  #141  
Old 01-05-2011, 08:20 PM
smirt362 smirt362 is offline
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Quote:
Originally Posted by DustyPorViva View Post
One thing that is really detracting to me is the random noise dithering.
I kinda like it, I think it gives a nice texture to the wall.
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  #142  
Old 01-05-2011, 08:49 PM
DustyPorViva DustyPorViva is offline
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I kinda like it, I think it gives a nice texture to the wall.
I don't think it does. It makes the wall look busy and more importantly, messy.
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  #143  
Old 01-05-2011, 09:23 PM
Demisis_P2P Demisis_P2P is offline
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another thing that i've noticed is that you keep putting your light source to the left.
which isn't a problem, as long as you're consistent, but it keeps creating these weird visual effects where it look like the left sides of objects are longer or slightly higher than the right side.
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  #144  
Old 01-05-2011, 11:22 PM
DemonSpawnn DemonSpawnn is offline
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Quote:
Originally Posted by DustyPorViva View Post
One thing that is really detracting to me is the random noise dithering.
Well at first it had way less noise, but then I noticed how it appeared as if the bricks stuck out way to much then they should, so I applied noise... maybe it was a bad idea...

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  #145  
Old 01-05-2011, 11:39 PM
Codein Codein is offline
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Quote:
Originally Posted by DemonSpawnn View Post
Well at first it had way less noise, but then I noticed how it appeared as if the bricks stuck out way to much then they should, so I applied noise... maybe it was a bad idea...

Can we see a pic with the first wall tileset?
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  #146  
Old 01-06-2011, 12:27 AM
DemonSpawnn DemonSpawnn is offline
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Can we see a pic with the first wall tileset?
Ok..

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  #147  
Old 01-06-2011, 01:29 AM
maximus_asinus maximus_asinus is offline
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I think it looks much better without the noise, it looks sharper and since you used so much noise on it, instead of looking like degraded brick, it just looks like a degraded image.
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  #148  
Old 01-06-2011, 01:43 AM
MrAnonymous_P2P MrAnonymous_P2P is offline
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The bricks with noise seems to have more of a gloomy dungeon feel. As if the walls were covered with something that blended them all together.

The bricks without noise seem much more defined. Almost a brand new look that would fit a royal castle or something.

Although in this scene I agree with Maximus, it fits better when it is more defined.
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  #149  
Old 01-06-2011, 03:17 AM
DemonSpawnn DemonSpawnn is offline
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I was kind of thinking of having the noisy on the inside and the normal one with a palette change and different frame for outside... But if you guys believe the less noisy one is better, so be it.
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  #150  
Old 01-06-2011, 04:29 AM
smirt362 smirt362 is offline
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Well now seeing it the other way, I rather like it without so much noise.

You don't have to scrap the second one though, you could define the noise a little more and turn it into moss
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