Thank you everybody who helped me when I was creating this system. You all helped out a great deal to help me get this done
What is it?
This is a very simple class selection GUI for servers starting a medieval server. This is a very very simple class selection GUI that uses client flags to store the information for the classes. You can then base other scripts around the client flags and make NPC's act in a different way depending on the contents of the players class flag. It can very easily be built onto and the classes list edited.
Code
PHP Code:
function onActionServerSide() {
if (params[0] == "addclass") {
clientr.class = params[1]; //Adds the player flag
}
if (params[0] == "resetclass") {
clientr.class = NULL; //Resets class
}
}
//#CLIENTSIDE
function onCreated() {
if (clientr.class == NULL) { //To prevent multi-class choosing
new GuiWindowCtrl("Class_Window1") {
profile = GuiBlueWindowProfile;
clientrelative = true;
clientextent = "320,240";
canclose = false;
canmaximize = false;
canminimize = false;
canmove = true;
canresize = false;
closequery = false;
destroyonhide = true;
text = "Choose your class!";
x = 517;
y = 203;
profile.fontstyle = "b";
new GuiScrollCtrl("Class_MultiLine1_Scroll") {
profile = GuiBlueScrollProfile;
height = 60;
hscrollbar = "dynamic";
vscrollbar = "dynamic";
visible = true;
width = 316;
hscrollbar = "alwaysOff";
x = 2;
y = 2;
new GuiMLTextCtrl("Class_MultiLine1") {
profile = GuiBlueMLTextProfile;
height = 51;
horizsizing = "width";
plaintext = "<center> Please choose the class below you wish to take on an epic journey and become the greatest warrior in the game! Choose wisely! You can't change it!";
text = "<center> Please choose the class below you wish to take on an epic journey and become the greatest warrior in the game!";
width = 291;
}
}
new GuiScrollCtrl("Class_TextList1_Scroll") {
profile = GuiBlueScrollProfile;
height = 138;
hscrollbar = "alwaysOff";
vscrollbar = "dynamic";
width = 316;
x = 2;
y = 65;
visible = true;
new GuiTextListCtrl("Class_TextList1") {
profile = GuiBlueTextListProfile;
height = 34;
horizsizing = "width";
sortcolumn = 134406400;
sortmode = "value";
width = 312;
updateclasseslist();
profile.fontsize = 15;
seticonsize(1, 23);
profile.fontstyle = "b";
profile.textshadow = true;
}
}
new GuiButtonCtrl("Class_Button1") {
profile = GuiBlueButtonProfile;
text = "Choose";
width = 314;
x = 3;
y = 206;
}
}
}
}
function Class_Button1.onAction() {
triggerserver("gui", this.name, "addclass", Class_TextList1.selected.text);
Class_Window1.destroy();
}
function UpdateClassesList() {
clearrows();
addrow(0, "Archer");
addrow(1, "Wizard");
addrow(2, "Knight");
addrow(3, "Alchemist");
addrow(4, "Dark Mage");
addrow(5, "Light Mage");
addrow(6, "Elf");
addrow(7, "Necroshade");
addrow(8, "Paladin");
addrow(9, "Troll");
addrow(10, "Human");
if (clientr.isStaff) { //Special classes.
addrow(11, "Creator");
addrow(12, "Destroyer");
addrow(13, "Summoner");
}
}
function onPlayerChats() {
if (player.chat == "/resetclass") {
//Sets the flag to NULL
triggerserver("gui", this.name, "resetclass");
//Avoid having a NULL class
serverwarp(servername);
}
}
Image: