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  #1  
Old 02-22-2010, 08:01 AM
DarkCloud_PK DarkCloud_PK is offline
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So, about iPhone's effect...

Wasn't there a site that tracked population totals using a bot in login? Has anyone seen data indicating a population increase in pc graal servers since the iphone server release?

Woulld be interesting to see...
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Old 02-23-2010, 03:27 AM
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graal.us was/is the site.
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Old 02-23-2010, 03:39 AM
Rufus Rufus is offline
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http://statistics.graal.us/server/show/1216
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Old 02-23-2010, 03:52 AM
Maniaman Maniaman is offline
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Here's the last year. Looks like the iPhone server has really upped the average playercount.

http://statistics.graal.us/server/graphs/year
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Old 02-23-2010, 03:57 AM
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Quote:
Originally Posted by Maniaman View Post
Here's the last year. Looks like the iPhone server has really upped the average playercount.

http://statistics.graal.us/server/graphs/year
That chart always has a 'hill'(seasonal thing or something). However, it's hard to say what the effect has had on PC servers since it all shares one chart.

However, I can't say I've seen any sort of substantial increase in the server playercounts from what I've seen.
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Old 02-23-2010, 10:09 AM
Demisis_P2P Demisis_P2P is offline
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It's weird to think that the iPhone server has twice as many players as all of the PC servers combined.
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Old 02-23-2010, 10:30 AM
Lord Sephiroth Lord Sephiroth is offline
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It's not so weird. The iPhone can be accessed anywhere at any time, while the PC servers offer a lot more in terms of gameplay, it's most enduring setback is that you have to be in front of a monitor.

Unfortunately we all need to come to terms with the fact that they're putting more interest and effort into their iPhone servers than into Graal Online. I'm sure I wasn't the only one that heard about the iPhone App and hoped to God someone in their company wasn't retarded and was going to use it as an advertising medium between us and the mainstream.

I'm also sure I'm not the only one that is severely disapointed with their choice to condemn Graal Online the PC version, in favor of advancing our iPhone counterpart.

From a business standpoint, I just don't understand it. Maybe I'm not formally educated in business, but it just doesn't make sense. There is no way the iPhone App can produce more income than the PC version if they do this properly. It makes so much more sense to use the App to get people to come here and download the game, but instead they're just updating the App and giving it new features and ****. Eventually the App is going to be better quality than the online game, which in itself is a damn shame considering all the lies we've been fed about updates and this and that that obviously were never coming.

But oh well. Graal has been slowly dying the last few years (whether you want to admit it or not), it seems only fitting that there would actually be a saving grace possibility in the iPhone app, only to be shown that they care more about launching their own side projects, than saving the original game that spawned them.
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Old 02-23-2010, 10:35 AM
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Old 02-23-2010, 10:55 AM
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Originally Posted by Lord Sephiroth View Post
they're just updating the App and giving it new features and ****. Eventually the App is going to be better quality than the online game, which in itself is a damn shame considering all the lies we've been fed about updates and this and that that obviously were never coming.
Most updates to the actual iPhone/iPod client eventually comes to PC-Graal aswell as the client is the same. The real lack of quality is within the playerworlds.

None of them really has anything to do but to chat (which is no big difference from the iPhone version really) and run around with some sparkly effects that's not going to affect your gameplay...

I know that seeing the players themselves make a professional server is out of question. Noone in here has any real experience with game development and that's where it fails.

Eurocenter/Cyberjoueurs should hire professionals to make a server, but that would never happen.
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Old 02-23-2010, 05:33 PM
fowlplay4 fowlplay4 is offline
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Noone in here has any real experience with game development and that's where it fails.
The lack of development staff per server is the real cause of failure, not that people haven't been part of a game development team.

There's plenty of scripters that could make a fun/professional looking server provided they had graphics and level makers to work with them at the same pace but in reality you either have one or the other.
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