Quote:
Originally Posted by Skrobo2
What they could do is introduce global items and have markets for you to trade them there and stores where you can buy things and such.
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Your plan for hubworld seems to be this:
1. Make hubworld.
2. Make everybody use it even though they don't want to.
3. Try to invent reasons for them to use it even though they don't like it.
This is a general problem that seems to arise whenever a developer comes up with a "WHOAMG GENIUS" idea (to him) and then makes everybody use it because he thinks it will make them realize how "WHOAMG GENIUS" it is. The fact is, for the vast majority of players, hubworld would detract from the quality of their playing experience.
Quote:
Originally Posted by Tyhm
For a time Classic was the hubworld, and it was nice because (while a lot of people disagreed with how the LAT Admin and defacto manager handled things) there was a Default, there was a definitive Level 14. I think Graal needs that, we can't even talk on the current login server; unless you meet up with someone on the target server, you can't really play together-and since the playercount Is spread out among the dozen or two of servers, it's hard to Chance Upon someone. If Graal had a "lobby", there'd be a populated place for bored people to meet up and complain about how boring Graal's gotten until some newbie comes up and yells "OMG HALP NEED HALP TO BEAT HH1!", and then they can alternatively serverhop and lead him through it or PK him, as is traditional.
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You seem to think you can relive or restore the experiences you had back then by restoring the old structure. This was tried with 2K1 and it failed horribly. If Graal had never moved past Classic, or had never moved past 2K1, it wouldn't still be like it was back in the heyday of Classic/2K1, it would just be dead.