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View Poll Results: What do you think of suggestions?
Awesome! 37 47.44%
Galdor for president! 18 23.08%
I dont know 12 15.38%
Sux. 11 14.10%
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  #61  
Old 05-12-2011, 06:39 PM
TheRuckus TheRuckus is offline
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What you have said to me online. Graal Kingdoms is not 3d. I have never seen whats behind a table or behinda house like ive said. Graal is not 3d.
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  #62  
Old 05-12-2011, 06:42 PM
DustyPorViva DustyPorViva is offline
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Just because objects are 2D does not change the fact that the terrain is 3D. Using the fact that you can't see behind a house is a horrible approach to whether or not there is 3D involved. The terrain is 3D, simple as that. It uses 3D rendering to create hills and such. It is more than capable of doing what is in that video if it were adjusted to do so.
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  #63  
Old 05-12-2011, 06:54 PM
Galdor Galdor is offline
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Originally Posted by TheRuckus View Post
What you have said to me online. Graal Kingdoms is not 3d. I have never seen whats behind a table or behinda house like ive said. Graal is not 3d.
You never said anything about the objects, we only talked about the terrain and you said that it wasn't 3d because you couldn't see it from different angles, and that it only looked 3d, then you guys told me to leave as I lacked common sense.
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Last edited by Galdor; 05-12-2011 at 07:20 PM..
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  #64  
Old 05-12-2011, 06:59 PM
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Originally Posted by Cruchot View Post
Its also the charm of GK to be everything in 2D, its a " zelda like ".
I like GK like this.
Except, you know, the terrain you walk on is 3D on GK. Nice try though.

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What you have said to me online. Graal Kingdoms is not 3d. I have never seen whats behind a table or behinda house like ive said. Graal is not 3d.
Lol'd.
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  #65  
Old 05-12-2011, 07:01 PM
Tigairius Tigairius is offline
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What I'd really like to see from Stefan is actually something slightly simpler than what Galdor is asking for. Right now we can technically do the cliffs, we just have to be a bit creative. What I'd like to see is water that is not opaque.

It would be nice if water was a blueish transparent color to where you could see sand underneath it, and have some ripples in the water with shaders.
I don't think it would be a very difficult task, it would just need a few hours of time. The result would make GK's water look so much nicer, and would actually increase the value of Graal's 3D terrain feature.
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  #66  
Old 05-12-2011, 07:05 PM
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damn that water idea is actually good. i always thought gk's water looked pretty nice and this would make it twice as nice.
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  #67  
Old 05-12-2011, 07:11 PM
Galdor Galdor is offline
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What I'd really like to see from Stefan is actually something slightly simpler than what Galdor is asking for. Right now we can technically do the cliffs, we just have to be a bit creative. What I'd like to see is water that is not opaque.
Yea thats great take small steps if necessary but its good to have long term goals as well xD
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  #68  
Old 05-12-2011, 07:15 PM
Soala Soala is offline
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Quote:
Originally Posted by Tigairius View Post
What I'd really like to see from Stefan is actually something slightly simpler than what Galdor is asking for. Right now we can technically do the cliffs, we just have to be a bit creative. What I'd like to see is water that is not opaque.

It would be nice if water was a blueish transparent color to where you could see sand underneath it, and have some ripples in the water with shaders.
I don't think it would be a very difficult task, it would just need a few hours of time. The result would make GK's water look so much nicer, and would actually increase the value of Graal's 3D terrain feature.
Aren't you doing something similar for GK iPhone? I've heard GK iPhone's water would be different.
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  #69  
Old 05-12-2011, 07:17 PM
Tigairius Tigairius is offline
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Originally Posted by Soala View Post
Aren't you doing something similar for GK iPhone? I've heard GK iPhone's water would be different.
On GK iPhone, I animated the water and it looked very nice, but since it was in GScript2, the iPhone client couldn't easily process so much animation. If water was done as I suggested, with shaders in the client, it would work much nicer and the result would be cooler looking.
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  #70  
Old 05-12-2011, 08:23 PM
DustyPorViva DustyPorViva is offline
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Can you do the cliffs though? With all my messing with terrains I remember them being largely inflexible, and attempts to do the cliffs just ended up with a very stretched and ugly looking distortion in the terrain.
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  #71  
Old 05-12-2011, 08:32 PM
Galdor Galdor is offline
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Can you do the cliffs though? With all my messing with terrains I remember them being largely inflexible, and attempts to do the cliffs just ended up with a very stretched and ugly looking distortion in the terrain.
I think they just flatten it and use cliff tiles
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  #72  
Old 05-13-2011, 01:08 AM
StormYs StormYs is offline
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This would be awesome, i agree.
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  #73  
Old 05-13-2011, 04:18 AM
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Now that i have a better idea of what you are saying Galdor, that would make GK a much better server to play on, and from what i saw in the video you posted it looks like a zoom effect was used to shrink the map and landscape a bit, maybe stefan could look into how that was done and finally make flying on GK a possibility?
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  #74  
Old 05-13-2011, 06:09 AM
BigBear3 BigBear3 is offline
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  #75  
Old 05-13-2011, 02:14 PM
Galdor Galdor is offline
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Yea omg u guys it would be so cool and like make graal evolve some! we have been stuck with the same stuff for so many years now its about time we get something new and exciting :P
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