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  #226  
Old 12-22-2009, 03:48 AM
Luda Luda is offline
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  #227  
Old 12-22-2009, 04:38 AM
LordSquirt LordSquirt is offline
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I've seen a massive growth of people using Graal on the ipod. There's 130 players on now
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  #228  
Old 12-22-2009, 07:46 AM
Jimbo33 Jimbo33 is offline
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Can't anyone tell me how can I get the character customization???

It says I have to create a new account in the sandbox environment, what the hell is that?

Someone help me please!!! :o
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  #229  
Old 12-22-2009, 10:24 AM
Umat Umat is offline
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Originally Posted by fowlplay4 View Post
Not until the new client, since shootarrow, and putbomb doesn't work properly on the gmaps for PC.
Default bomb and bow hasn't worked on gmaps since forever. So it's pretty funny that it gets fixed just because of the iPhone. :P
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  #230  
Old 12-22-2009, 01:48 PM
Dnegel Dnegel is offline
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Originally Posted by LordSquirt View Post
I've seen a massive growth of people using Graal on the ipod. There's 130 players on now
That is great news!
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  #231  
Old 12-22-2009, 08:05 PM
PowerProNL PowerProNL is offline
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Quote:
Originally Posted by EclipsedAngel View Post
It would be cooler if it was for the Gameboy color.
Right, The game boy is soo old!xD
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  #232  
Old 12-23-2009, 08:37 AM
SwimChao SwimChao is offline
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  #233  
Old 12-23-2009, 11:11 AM
Umat Umat is offline
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LOL! I love this one! iGraalBoi
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  #234  
Old 12-24-2009, 01:44 AM
deathbarrier99 deathbarrier99 is offline
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Can we get a god damn playerlist?

I would add my friends to the buddy list if I knew where the **** they were..

P.S. If there is a playerlist ignore my ignorance
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  #235  
Old 12-26-2009, 01:04 PM
SKJF91 SKJF91 is offline
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This thread seemed to of died, and I think that this project is way too important and could seriously help graal's popularity. (and i mean on the pc).

But in order for that to happen, people need to be somewhat drawn onto the iPhone version. Right now, no one knows what to do - there is no direction, no tutorial, no quests... there is nothing to do on this game. The game was released way too early due to lack of content. (unless this was intended to be a proof of concept, in which that is very silly..)

I think it would be a really good idea to setup a small team of developers who are willing to actually dedicate enough time to this project for a more positive outcome, and no I don't mean edit the tileset to change grass into snow, and add particle effects.

The first thing that should of been released, and still should be released is a tutorial. Something similar to the original tutorial in which you needed to push-pull some blocks, open a chest to get a bow/bomb, shoot something on a wall, and blow up a door with your bomb, fight some baddies (and i'm referring to the zelda-styled baddies, not these cheap and almost-impossible to kill with a sword baddies that are currently being used etc..

Another good idea that should be released is a quest - a taste of what is possible on this game. Let others see the true potential behind the Graal Engine. None of these new players from the iPhone preview know the true power behind the Graal Engine, and the endless possibilities that could be done. A nice spicey, unique quest could let others see the possibilities. Maybe even a quest that involves other players help as well, like the Stefan Quest back in Graal2001.

It would also be cool to implement to-alls, and maybe a playerlist. Also the ability to message people who haven't reciprocated to your friend request yet (or who you don't want to add as your friend). I realize why this wasn't added, because it would be annoying for pms to just pop up on your screen, so the playerlist idea (maybe something similar to the friends list - at least for a basic design anyway) would be good enough as of now.

Many people have already stated that they are willing to help, yet I don't think anyone has heard anything from Stefan as of recent. It would be nice of these upper-staff to let us, the players who actually care about graal - to know what they're doing so we can at least help give our input because we're the ones who are paying to play this game.
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  #236  
Old 12-26-2009, 03:56 PM
Spark910 Spark910 is offline
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Quote:
Originally Posted by SKJF91 View Post
I think it would be a really good idea to setup a small team of developers
GDT?

But on a serious note, it would be nice as people may be more motivated by this as it's likely a wider group of people will see your work if you helped contribute towards the iPod playerworld.
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  #237  
Old 12-26-2009, 04:01 PM
Stephen Stephen is offline
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GDT?

But on a serious note
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  #238  
Old 12-26-2009, 04:02 PM
SKJF91 SKJF91 is offline
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Originally Posted by Spark910 View Post
GDT?

But on a serious note, it would be nice as people may be more motivated by this as it's likely a wider group of people will see your work if you helped contribute towards the iPod playerworld.
i've offered my help a few pages back.
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  #239  
Old 12-26-2009, 04:16 PM
Sam Sam is offline
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And Stefan said a few pages back:
Quote:
Originally Posted by Stefan
It would be interesting if some people could help for Classic iPhone. Most staff are busy with their own servers though... Right now we mainly need people who make sure that people don't block areas, and who can script simple spar systems which are working on iPhone, may be with some on-screen buttons instead of chat commands. The scripting can probably also be done by me, would just need someone who knows classic sparring.
So the best is to send a PM to Stefan.
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  #240  
Old 12-26-2009, 04:28 PM
SKJF91 SKJF91 is offline
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And Stefan said a few pages back:

So the best is to send a PM to Stefan.
I've done it a few days back.
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