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  #16  
Old 12-23-2007, 03:25 PM
cbk1994 cbk1994 is offline
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This is why we need more custom movement systems; the kind where you can only pull so long as you hold down!
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  #17  
Old 12-23-2007, 06:17 PM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by Tom View Post
Okay i attempted to pull a wall, more like a banistar but then i got bored and started swinging on it, so it broke Success!

lol reminds me of the good ole days. Our banister broke several times as a kid =O
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  #18  
Old 12-23-2007, 09:33 PM
coreys coreys is offline
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Quote:
Originally Posted by cbkbud View Post
This is why we need more custom movement systems; the kind where you can only pull so long as you hold down!
Well, now that you say that, I'm gonna make mine NOT do that.
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*Xor: i have a fort setup to hide from beasts
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  #19  
Old 12-23-2007, 10:07 PM
DustyPorViva DustyPorViva is offline
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Ya... gani's are responsible for a lot of animation mishaps on Graal!
You no longer needed to actively pull a wall, to pull a wall!
You could finally grab a wall and stay as such, with no effort once so ever!
No longer can you see yourself slashing a sword on a horse, as the animation was only visible for a flicker of a second!
In an act of Michael Jordan'ism, you run while jumping off cliffs! Oh the days when jumping off the cliff actually had a jumping animation!
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