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  #16  
Old 02-26-2012, 06:38 PM
Crono Crono is offline
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Quote:
Originally Posted by Zexon View Post
Lighting:
How can I get the lights to be DIM in the RGB Alpha ?
Change the last value to something lower. For example instead of 0.99 try 0.30.

Quote:
Water:
I want to use a darker water tile , or overall dim the level. How can I do that?
There's 3 different water shades. Light blue is walkable, blue is swimmable, and darkblue is blocking. The way I dim levels is just to use "seteffect 0,0,0,0.99" where you change 0.99 depending on how dark you want it. The lower the value the less dark the level will be.

Quote:
How can I make a normal NPC just stand there and only speaks when you come up to him (Like most NPCs on every server).
The scripting language on the Level Editor is outdated compared to the one used online but for the sake of practice, try something like...
NPC Code:

if (playertouchesme) {message HI!!;}



Quote:
Besides that I'm still working on Linking I kinda go it down to getting to the other level but then where I warp seems to be quite random .
http://forums.graalonline.com/forums...6&d=1192235139
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Last edited by Crono; 02-28-2012 at 08:28 PM..
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  #17  
Old 02-26-2012, 07:52 PM
Zexon Zexon is offline
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Since I keep changing I just thought I'd take a current picture until I end up totally messing with it



I need to work on tiling waaaaaay better.

I need help on detail ideas also.
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  #18  
Old 02-27-2012, 06:33 AM
SlikRick SlikRick is offline
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Quote:
Originally Posted by Zexon View Post

Besides that I'm still working on Linking I kinda go it down to getting to the other level but then where I warp seems to be quite random .
To get more accurate coordinates click play and go to where you want the player to show up in the level and press f5. This will bring up a box that has the level name and the x,y coordinates you are currently occupying.
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  #19  
Old 02-27-2012, 10:02 PM
Zexon Zexon is offline
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Omg also , SPECIAL SPECIAL thanks to Crono BIG help ^.^ !
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Last edited by Darlene159; 02-28-2012 at 04:14 PM..
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  #20  
Old 02-28-2012, 10:59 AM
swimdude swimdude is offline
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Slick thanks , I knew what you where saying but I never really listened till now.


Thanks alot crono you helped ALOT
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  #21  
Old 02-29-2012, 09:15 AM
DARKVILLIN DARKVILLIN is offline
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Also, Paths can characterize your level a lot. Not all paths are straight, erosion happens even in real life. So I'd definitely play around with the tiles. Depending on what your tileset contains and permits you can do wonders of things with paths. Here are a few samples to get your brain flowing. Hope they help.
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