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Originally Posted by MysticalDragon
Are these demands or suggestions?
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Game play requirements (or more in this case, requirements for me to be willing to play the game) are often not quite... suggestions.
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Originally Posted by MysticalDragon
-"Is the font always changed every time you log in?". Even after you change it? (or is it annoy because it changes your default graal font until you reconnect?
-"Stop changing our GUI window preference..?" What preferences are being changed, what GUIs are even you even speaking about.
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My font is changed every time I manually log into the server. Changing it then reconnecting will not change it back; logging off (or onto another server) then back onto GK changes it again. (Nico did this)
Internal windows are changed from default to vplusblue when using the Kingdoms button or Shop on GK. (This is fairly old; only really matters if you're leading a Kingdom).
Both of these are player settings and shouldn't be changed; which is why these were requirements.
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Originally Posted by MysticalDragon
-Players data is saved automatically, the /save function is just a extra precaution for you in-case the DB is somehow corrupted. Maybe we can possible change it so when a player is logged out its automatically saved, oppose to forcing the /save command on them.
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There was an entire thread on this and it sparked my interest as to why players should ever be held responsible for such a feature; thus the suggestion. Ya, do it auto.
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Originally Posted by MysticalDragon
-Put speed back; Uhm nah, although that most of you disagree I think a speed cap is for the overall betterment of the server. How it was before was like the entire server had staff boots. By balancing/capping the speed it brings other interesting objects forced into play, mounts etc.
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You have effectively provided a single example. An example which presents more issues than it solves; since you can't take mounts through all the dungeons, you have to actually
forcibly glitch them to get them across the seas (usually involving staff powers), and they are incredibly slow through water which forces you to go around. This also requires carrying a set of 'special items' for mounts... slowing you further (saddles are fkin heavy, peg, food) and requiring their application every-time you want to use (probably 30s every-time you want to grab your peg and mount up.).
When you provide multiple 'simple and effective' methods for increasing speed then perhaps I would reconsider the cap as an effective policy. As of now; nothing of the sort has been provided and our item statistics are simply being disregarded to make travel more difficult... when one glaring issue of the server is that players aren't moving/active enough.
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Originally Posted by MysticalDragon
-"Have players always on Kingdom Tag as default...". This isn't Era... Wearing a Kingdom tag should be that players preference. I don't think forcing the tag on the player will achieve us anything.
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This is not an Erian practice.
Having our personal Graal settings changed should be a players preference.
Joining a kingdom is their preference; but as-long as they have pledged their self to that kingdom they should be recognized as such. You said it yourself; the server is named Kingdoms... represent it.
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Originally Posted by MysticalDragon
-"Make Kingdoms/unique guilds have recognizable AP colors". This is heading into a better direction then your previous "demands". Although i feel manipulating AP colors is sooo graal1992. Maybe we should start adding Unique kingdom icons above or below the player representing there kingdoms. This also allows them to be recognized 24/7 plus have the ability to not be bonded by a tag 24/7.
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Have you even played this server; logged on maybe? I'm actually laughing with this reply, you've effectively shown zero knowledge of the game.
Players already have kingdom icons... they represent players who are in Battle Mode. You wouldn't simply double this icon or dismantle this preexisting and functioning system; my suggestion was a workaround using another preexisting system that currently has no function.
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Originally Posted by MysticalDragon
No comment on the long term goals as there to far ahead.
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Still skipped a half-dozen 'soon' points. But after your single reply to this section I can see why.
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Originally Posted by MysticalDragon
My suggestion
-work on gear Organization
-Try to create different tier types of gear.
-try to make gear purchasable from vendors, with certain marks rewarded from dungeons in that area.
-Add Item Levels to all Items, So that whay you would be required to reach a certain item level before you can purchase the next tier.
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Gear organizaton?
Tier types of gear?
Purchasable okay maybe.. but marks from dungeons in the area?
However your not even clear on your objectives enough right?
I somewhat agree with item levels; but it doesn't answer any problems until the levels themselves have a value. Players
overall level should actually be an overall level, and based on the average of all their skill levels. 140m and 700m experience
should not both be level 110.
Quote:
Originally Posted by MysticalDragon
~Kingdoms~
We just need to do something with kingdoms..
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I know right?
All following statements were generic; had to tl;dr something.