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Old 01-10-2004, 05:06 AM
skyler87 skyler87 is offline
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Question Crusader Helmet

I was just wondering..
Why is the Crusader Helm (one of the Christmas gifts) made to where it shows you as having no hair when you wear it? It looks truly obscene when worn by a female character, and still looks strange even when worn by males.
I know there are other helms like this as well, like the pumpkin hat.
I know that this is probably because there is no way around not showing hair, but come on... this is just rediculouse.
Any other opinioins on this, or am I the only one who thinks this?
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Old 01-10-2004, 05:15 AM
Butz Butz is offline
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Hats and hair use the same gani attribute, changing it would require redoing pretty much all the human ganis.
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Old 01-10-2004, 05:16 AM
skyler87 skyler87 is offline
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Quote:
Originally posted by Butz
Hats and hair use the same gani attribute, changing it would require redoing pretty much all the human ganis.
Meh..I feared that
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Old 01-10-2004, 11:00 AM
D1ce2 D1ce2 is offline
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I love that helmet..
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Old 01-10-2004, 01:01 PM
thelostviking thelostviking is offline
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I like this swansky hat more.
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Old 01-10-2004, 03:07 PM
Satrek2000 Satrek2000 is offline
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With a pumpkin hat, you could say a female just stuffs her hair underneath it - that doesn't work with the quite tight-fitting crusader though, I agree.
I believe Tyhm once said he wanted to redo the system, also adding customizable execolor and such, but I guess he never found the time. Also, there's the problem that a helmet will change the way the hair falls, so new gfx would be required...
In effect, you'd have to determin which hat visibly changes the hair, then do a gfx for that, and add it to the sprites and the system... I don't know whether that would be possible at all, to use sprite x for a crusader and sprite y for the pumpkin...
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Old 01-10-2004, 09:37 PM
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There was a post of this already.
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Old 01-10-2004, 11:50 PM
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Re-making hat sprites with every style attatched would be easier than adding hair to the body image and re-doing every character gani, but don't hold your breath ;x
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Old 01-11-2004, 12:32 AM
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Crusader helmet is of metal and cloth combined, to hide the hair. It's not possible to have both hair and hat. That is mainly for optimization, each additional character attribute requires another texture in video memory, and there are already quite a lot (chest, arms, legs, head, hair, weapon, shield)
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Old 01-11-2004, 02:18 AM
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Quote:
Originally posted by Stefan
Crusader helmet is of metal and cloth combined, to hide the hair. It's not possible to have both hair and hat. That is mainly for optimization, each additional character attribute requires another texture in video memory, and there are already quite a lot (chest, arms, legs, head, hair, weapon, shield)

bracers and boots gfx plez?
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Old 01-11-2004, 05:40 AM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by wonderboysp2p



bracers and boots gfx plez?
I'm working on a pair of gloves, although very very slowly due to my amazingly poor graphical skill
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Old 01-16-2004, 04:12 AM
vigilant_death2 vigilant_death2 is offline
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well yeah but i think bracers and gloves gfx would look kinda dumb just picture some more differently colored metal strapped on to our bodies... and considering 1/2 the armor dosent even have gfx its better to leave bracers that way...
unless you let us "dye" our armor...
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Old 01-17-2004, 09:27 PM
GoZelda GoZelda is offline
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Quote:
Originally posted by wonderboysp2p



bracers and boots gfx plez?
Say there are three boots. Then you'd have to make three copies of each leg image. How does that sound?
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